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NPC Generator

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Advanced [show]


Morana Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep grey leather and dull violet iron scale mail. Her skin is fair and her fingers are delicate and long. She wears her golden hair up in a very large beehive style do. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Morana grew up listening to her mother's many stories. She moved out east to avoid the crime she committed. She has recently gotten a pet goose that steals things from people.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and meet up once more with her childhood friend

Ideals: Optimist, Joker. Bonds: Poor, Adventurer, Criminal record. Occupation: Performer

Voice: Speaks with a cold

Attributes [hide]

Morana Glanhig, Female Dwarf Expert 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)13 (+1) 8 (-1)10 (+0)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 2000 sp. 1 Banded mail.


Social Check DCs


Tawna Glenfellow, Female Halfling [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across her face, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her white hair is cut short. Her otherwise smooth face is marked with small tiny scars.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: The child of northern immigrants she idolized her father. She dropped out of school to support her sick father, and resented it. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is her passion.

Ideals: Logical. Flaws: Insomniac. Bonds: Adventurer, Immigrant, Family. Occupation: Seamstress

Voice: Timid voice

Attributes [hide]

Tawna Glenfellow, Female Halfling Commoner 1
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)12 (+1) 14 (+2)14 (+2)
Skills Arcana +3, History +3
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Raymond Hornsby, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries with him a set of quarterstaffs on his belt, each one with a ruby on the hilt. He keeps his long white hair kept up in a rat tail. This violet eyed southerner is not easily forgotten.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Energy wise he seems alert and responsive.

History: He was raised by priests from a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Fortune-teller.

Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult; and expand his business

Ideals: Fighting, Professionalism. Bonds: Job, Religious, Mentor. Occupation: Fortune-teller

Voice: Complex vocabulary, royal

Attributes [hide]

Raymond Hornsby, Male Human Expert 8
Medium (5'8") Human, Lawful Evil (CR 8)
Armor Class 11
Hit Points 20 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)14 (+2) 11 (+0)11 (+0)
Skills Arcana +5, Persuasion +3
Senses Passive Perception 10
Languages Common, Draconic, Auran
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 120 pp. Blue star sapphire (1400 gp). Red-brown spinel (40 gp). Aquamarine (1000 gp). Moss agate (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahrim Light, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. He has styled his dark red hair well, parting it to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in the north to a Body Guard, Ahrim learned a great deal about his father's area of expertise. His father took him hunting and taught him how to get in the mind of other creatures. He's also a talented Animal Trainer, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and he is wracked by social anxiety

Ideals: Joker. Flaws: Insomniac, Fearful. Bonds: Job, Nature. Occupation: Body Guard

Voice: Mousy voice

Attributes [hide]

Ahrim Light, Male Tiefling Bard 6
Medium (5'5") Tiefling, Neutral Good (CR 6)
Armor Class 13
Hit Points 44 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 16 (+3)9 (-1) 7 (-2)19 (+4)
Skills Stealth +6
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp.


Social Check DCs

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