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NPC Generator

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Advanced [show]


Shump Woods, Male Half-Orc [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is generally shirtless and showing off his tattooed chest. His chestnut hair is still thick. His fierce gray eyes like to dwell on things.

Personality: He is extraordinarily eccentric. He is a logical person and will generally grow upset if things defy logic and science.

History: The child of a Cook, who enjoyed hunting, Shump was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He now mingles about in high society.

Motivation: Wants to raise his children well; and an old rival family wants him found

Ideals: Logical. Flaws: Insane. Bonds: Nature, Rich, Family. Occupation: Locksmith

Voice: Jamaican accent

Attributes [hide]

Shump Woods, Male Half-Orc Adept 4
Medium (6'8") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)7 (-2) 12 (+1)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 11
Languages Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 500 gp. Chrysoprase (40 gp). Azurite (12 gp). 1 Minor magic item.


Social Check DCs


Duvamil Fabblestabble, Female Gnome [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a tight fitting tan shirt and pants. Her chestnut hair has been sun bleached extensively. Her amber unseeing eyes seem to look past you.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is a ruthless business woman, a trait she acquired from her mother.

History: Born to a Slave Trader, her mother struggled to pay the bills. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Duvamil took refuge in the ruined castle and found the beat up sickle and armor she uses now. She bought a sickle and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To get a good night's sleep.

Ideals: Entrepeneur. Flaws: Disease, Insomniac. Bonds: Poor, Nature. Occupation: Dyer

Voice: Rolls R's

Attributes [hide]

Duvamil Fabblestabble, Female Gnome Bard 4
Small (3'1") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)11 (+0) 17 (+3)6 (-2)
Skills History +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 13000 sp. 1 Minor magic item.


Social Check DCs


Cory Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with grey colored cloaks and clothing. He has a slight overbite and is overall scrawny. His hair is red and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the north to a Crown-heir, Cory learned a great deal about his mother's area of expertise. Cory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels the way he acts is they only way to get by in the world; and he is unsatisfied with his job

Ideals: Impeccable, Logical. Bonds: Job, Adventurer. Occupation: Crown-heir

Voice: Draws out vowels

Attributes [hide]

Cory Tickle, Male Human Warlock 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)12 (+1) 13 (+1)14 (+2)
Skills Medicine +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 50 gp. Chalcedony (70 gp). 1 Magnifying glass.


Social Check DCs


Gunter Raethran, Male Half-Elf [Permalink]

Personal [hide]

Description: He stands about 5'2" and dresses in yellow turtlenecks beneath a brown coat with blue slacks. His right leg appears badly burned and disfigured. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. Gunter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Gunter was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk.

Flaws: Hedonist. Bonds: Enemies, Poor, Adventurer. Occupation: Spy

Voice: Jamaican accent

Attributes [hide]

Gunter Raethran, Male Half-Elf Wizard 5
Medium (5'2") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)12 (+1) 11 (+0)16 (+3)
Skills Acrobatics +3, Persuasion +6
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 400 gp. Eye agate (14 gp). Red garnet (80 gp). Azurite (14 gp).


Social Check DCs

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