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NPC Generator

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Advanced [show]


Anne Marley, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has wavy auburn hair. She wears round tiny glasses practically rammed into her face.

Personality: Abrasive and pushy, she has a hard time making friends. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Anne was born into a poor family. Growing up, she dreamt of becoming a Wizard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Wizard in service of a powerful lord somewhere. She found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Many giants want her driven away.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Enemies, Poor, Adventurer. Occupation: Knight

Voice: Hard of hearing, loud

Attributes [hide]

Anne Marley, Female Human Wizard 7
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 8
Hit Points 34 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 16 (+3)12 (+1) 7 (-2)11 (+0)
Skills Acrobatics +1, Arcana +4
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +6 / 2d8+3, Ranged +1 / 2d8-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 90 pp.


Social Check DCs


Menny Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with feathered hat, and carries shields. Her hair is always cut to a buzz. She has a dull look in her brown eyes.

Personality: Her tongue was cut out and she uses sign language. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: The child of eastern immigrants she idolized her mother. When money was particularly tight she was walking through alleys when she overheard a Gardener hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist. Flaws: Disease. Bonds: Immigrant, Poor. Occupation: Gardener

Voice: Prounounces S like Z

Attributes [hide]

Menny Cobblelob, Female Gnome Fighter 4
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 17 (+3)10 (+0) 16 (+3)12 (+1)
Skills Intimidation +3, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: Just what you see.


Social Check DCs


Mantus Rapture, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black cloak and cross-gartered tan stockings, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His hair, while still mostly silver, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He comes from a rich eastern family. He was an athlete and attended two major summer competitions. He never won. He has set out to sabotage the competition.

Motivation: He has money and likes to spend it.

Ideals: Athletic. Flaws: Insane. Bonds: Adventurer, Job, Rich. Occupation: Doctor

Voice: Speaks with a cold

Attributes [hide]

Mantus Rapture, Male Tiefling Adept 8
Medium (6'5") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 34 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)12 (+1) 17 (+3)9 (-1)
Skills Insight +6, Survival +6
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Great Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a brown broad hat and brown clothes. His fur is greying and his face has many wrinkles. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Overbrimming with self-confidence, Great isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He invites people to come help in his community garden.

History: He was born in the north, but his parents moved at a very young age to the south. Great abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and revenge

Ideals: Impeccable, Philantrophist. Bonds: Immigrant, Adventurer, Enemies. Occupation: Marshal

Voice: Ums and uhs a lot

Attributes [hide]

Great Buttons, Male Tabaxi Warlock 10
Medium (5'0") Tabaxi, Lawful Evil (CR 10)
Armor Class 13
Hit Points 56 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 10 (+0)12 (+1) 12 (+1)6 (-2)
Skills Deception +2, Survival +5
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13422

Possessions: 1900 gp. Chrysoprase (50 gp). Jade (120 gp). Blue star sapphire (700 gp). Rock crystal (50 gp). Golden pearl (120 gp). Brown-green garnet (120 gp). Bloodstone (50 gp). Aquamarine (1100 gp).


Social Check DCs

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