Resh Morton, Male Half-Orc [Permalink]
Personal [hide]
Description: This malnourished man is wearing a long, black cloak. His golden hair is slicked back into a classic pompadour. He has gray eyes.
Personality: He is a Unemployed first and foremost. He believes firmly that knowledge should be universal. He pushes his goals aggressively. He is also a coward if confronted.
History: He is a Slaad in disguise. He made a point of taking high paying jobs and getting most of it up front. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Sabotage a competitor; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Fearful. Bonds: Poor, Job, Adventurer, Nature, Criminal record. Occupation: Unemployed
Voice: Gruff and masculine
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Evil (CR 7)
Armor Class 13
Hit Points 38 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 200 gp. Blue quartz (5 gp). Blue quartz (5 gp). Black pearl (900 gp).
Veit Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a grey cloak and cross-gartered black stockings. He is bristling with hidden weapons, mostly swords and longbows. His long white hair is drawn into a two foot long braid. His green eyes dart from person to person.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born in the east, but his parents moved at a very young age to the north. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.
Motivation: Seeks redemption; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Logical. Flaws: Shy, Impulsive. Bonds: Criminal record, Immigrant. Occupation: Fisher
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 16 (+3) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Superior lock.
Helgret Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman prefers to wear grey pants and tee shirts. Sporting a auburn mohawk this woman's hair draws a lot of attention. Her green eyes are passionate and lively.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born several months after her mother was called into army service. When Helgret reached her early adolescence her Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was always very intelligent and has formed a secret society of philosophers.
Motivation: Many brigands want her driven away; and she wants nothing more than to rejoin the army
Ideals: Philantrophist. Flaws: Mundane, Secretive. Bonds: Military, Enemies. Occupation: Weaver
Voice: Timid voice
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 16 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
Possessions: Just what you see.
Thakrak Kendal, Male Half-Orc [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Orc, and stands approximately 6'9". He tends to wear a large black jacket, and his gloved hand is found clutching a mace. His white hair is heavily combed to the right. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is skeptical of what others tell him and is slow to trust.
History: Thakrak hails from a village terrorized by gnolls. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To settle down with his crush; and wants his loneliness to end
Ideals: Impeccable. Flaws: Shy. Bonds: Enemies, Adventurer, Has a crush. Occupation: Doctor
Voice: Gruff and masculine
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 8
Hit Points 51 (6d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 7 (-2) | 14 (+2) | 14 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Gnoll, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2
Possessions: 1000 sp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


