Zephan Remorse, Male Tiefling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is renowned for his bright green suits and hats. His hair is blue and curly. His red eyes dart from person to person to random spaces in the air.
Personality: He can speak with the recently deceased. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born to a Animal Trainer, his mother struggled to pay the bills. Zephan abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Sabotage a competitor; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Gifted, Fighting. Bonds: Poor, Adventurer, Job. Occupation: Barkeep
Voice: Scandinavian accent
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Good (CR 11)
Armor Class 10
Hit Points 43 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 9 (-1) | 17 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Draconic, Elven, Undercommon
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 1800 gp. Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Solid gold idol (700 gp). 1 Minor magic item.
Pelt Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears a pastel coat over a white low-cut shirt, and a deerstalker hat upon his head. He keeps his long beige fur kept up in a rat tail. His eyes are copper.
Personality: He has always had a great fascination with Tabaxi culture. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Pelt was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Bricklayer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now owns his own business.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Racist, Greedy. Bonds: Criminal record, Poor, Job. Occupation: Bricklayer
Voice: Whispers
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Evil (CR 12)
Armor Class 13
Hit Points 83 (12d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 | 4 |
Possessions: 2000 gp. Iolite (30 gp). Golden yellow topaz (900 gp). Star rose quartz (30 gp). Amber (60 gp).
Chem Terror, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears baggy green pantaloons and a tan scarf. He is muscular with a powerful set of arms. His long dark red hair is drawn into a two foot long braid. His eyes are gold and catlike.
Personality: He acts crazy and hedonistic. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His martial abilities were realized during a raid on his village. He ran away from his former home and has been making his living as a Bellfounder for the past few years.
Motivation: He is unsatisfied with his job.
Ideals: Gifted. Flaws: Hedonist. Bonds: Job. Occupation: Bellfounder
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'8") Tiefling, Neutral Evil (CR 8)
Armor Class 9
Hit Points 37 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 13 (+1) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1100 gp. Chrysoprase (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Beast Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'6", this man prefers to wear flannel. His brown fur is smooth and relatively long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Beast lived on a farm with his mother, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His spouse's relatives view him with great suspicion; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Gifted, Fighting. Flaws: Insomniac. Bonds: Nature, Family. Occupation: Bather
Voice: Aggressive tone
Attributes [hide]
Medium (6'6") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 66 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 15 (+2) | 8 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 1300 gp. Golden pearl (50 gp). Rose (50 gp). Blue sapphire (1400 gp). Sard (50 gp). Lapis lazuli (16 gp).
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Their contribution stands as a beacon of hope for all adventurers!

