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NPC Generator

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Advanced [show]


Odo Tickle, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Mason. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears a deerstalker hat to hide his balding. His eyes are likewise violet.

Personality: He is very quiet and rarely speaks above a whisper. The war was a terrible time for him, and Odo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born in a small forest village. Odo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has achieved small success as a Mason.

Motivation: He loathes his own lifestyle; and expand his business

Flaws: Shy, Depressed. Bonds: Job, Military, Nature. Occupation: Mason

Voice: Hard of hearing, loud

Attributes [hide]

Odo Tickle, Male Human Barbarian 1
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)13 (+1) 14 (+2)14 (+2)
Skills Animal Handling +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 160 gp.


Social Check DCs


Uzza Pleasure, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a black small hat and black clothes. Her hair is white and very short. Her eyes, though not visible through her cowl, are red.

Personality: She is almost excessively polite to everyone, even when angry. She has a minor phobia of water and hates getting wet.

History: She was raised in a desert tribe. As a young adult she joined a group advocating for an improvement in Tiefling conditions. She bought a glaive and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Shy, Fearful, Racist. Bonds: Poor, Nature. Occupation: Hunter

Voice: Speaks in third person

Attributes [hide]

Uzza Pleasure, Female Tiefling Barbarian 6
Medium (5'3") Tiefling, Chaotic Evil (CR 6)
Armor Class 9
Hit Points 51 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 16 (+3)16 (+3) 13 (+1)11 (+0)
Skills Athletics +1, Intimidation +3
Senses Passive Perception 11
Languages Common, Ignan, Draconic, Giant
Attacks Melee +1 / 2d6-2, Ranged +2 / 2d6-1, Grapple +3

Possessions: 1000 sp. Aquamarine (1500 gp). Hematite (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ar-Baruk Shelley, Male Half-Orc [Permalink]

Personal [hide]

Description: This malnourished man wears clothing that is held on in multiple layers but all of it is in poor condition. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a massive crush on the younger sibling of the Engraver who has hired him part-time. He does not believe in violence as a means to an end. He is a dedicated Engraver but believes his peers are too gung-ho.

History: Ar-Baruk was born in the north. At a young age he loved to build and create. He helped his father out around the business and became quite the natural. He has gone from town to town working and never settling down anywhere, but has fallen for a local Ploughman. He hasn't told them the truth, but wants to settle down with them.

Motivation: He wants to get laid; and he has a crush on the local ploughman

Ideals: Pacifist, Persistence. Flaws: Addict. Bonds: Poor, Has a crush. Occupation: Engraver

Voice: Speaks in third person

Attributes [hide]

Ar-Baruk Shelley, Male Half-Orc Sorcerer 7
Medium (6'1") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 16 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 8 (-1)12 (+1) 11 (+0)5 (-3)
Skills Medicine +3, Persuasion +0
Senses Passive Perception 10
Languages Common, Orc, Abyssal
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 200 gp. An abacus with copper, silver and gold markers (70 gp). Silver comb with moonstones (500 gp). Sapphire pendant on gold chain (900 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp).


Social Check DCs


Adrik Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a well pressed and immaculate suit (or dress), and a wedding ring on his right hand. His moppish brown hair is in a traditional bowl cut. He has several tiny sapphire earrings on each ear.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wishes to resurrect an old love; and he is greedy

Ideals: Optimist, Gifted. Flaws: Secretive. Bonds: In love, Rich. Occupation: Hunter

Voice: Forgets to breathe while speaking

Attributes [hide]

Adrik Bigtoe, Male Dwarf Rogue 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)10 (+0) 16 (+3)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 90 pp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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