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NPC Generator

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Advanced [show]


Liftrasa Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her hair is short and golden. She tend to wears goggles to shield her eyes.

Personality: Calm and collected, she is a well trained Apothecary. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a pair of adventurers, Liftrasa grew up listening to her father's many stories. She was taken from her home at a very young age. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She wants nothing more than to rejoin the army; and further expansion of business

Flaws: Impulsive. Bonds: Job, Adventurer, Slave, Military. Occupation: Apothecary

Voice: Eastern European accent

Attributes [hide]

Liftrasa Battlehammer, Female Dwarf Cleric 4
Medium (4'1") Dwarf, Lawful Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 18 (+4)6 (-2) 18 (+4)14 (+2)
Skills Persuasion +4, Sleight of Hand +2
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14532000000

Possessions: 10000 sp. 1 Minor magic item.


Social Check DCs


Chenna Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears a red tunic with pastel highlights, and long white pants that bunch up around her shoes. Her long brown hair reaches down to her waist. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is able to make almost anything out of random pieces of junk.

History: Born to a poor family in the city she treasured whatever gifts she got. Through the years after Chenna was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Chenna's mother didn't care for her much, and the feeling was mutual. She has set out to sabotage the competition.

Motivation: Expand her business; and to share knowledge with the world

Ideals: Gifted, Logical. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Shepherd

Voice: Soothing and warm

Attributes [hide]

Chenna Fastfoot, Female Halfling Cleric 6
Small (2'8") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 57 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 18 (+4)10 (+0) 15 (+2)11 (+0)
Skills Arcana +3, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 200 gp.


Social Check DCs


Drifting Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a brown shirt with thin tan vertical stripes and brown pants. His whole body is exceptionally muscular. He has styled his brown fur well, parting it to the left. He wears round tiny glasses practically rammed into his face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a ruthless business man, a trait he acquired from his mother.

History: Born in the north his family was never financially stable. Drifting was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Drifting decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Poor, Criminal record. Occupation: Tanner

Voice: Mumbles to self between sentences

Attributes [hide]

Drifting Plume, Male Tabaxi Cleric 10
Medium (5'1") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 41 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)9 (-1) 17 (+3)14 (+2)
Skills Arcana +3, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1564433200

Possessions: 290 pp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Solid gold idol (500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Agnes Merton, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. This brown eyed southerner is not easily forgotten.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born at the edge of vast plains. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She inherited the family business which she has now maintained for 12 years.

Motivation: Find a way to reverse the transformation of her brother; and doesn't want to be a merchant and was forced into it by her family

Ideals: Philantrophist. Bonds: Poor, Job, Nature, Family. Occupation: Merchant

Voice: Sore throat, cough

Attributes [hide]

Agnes Merton, Female Human Ranger 1
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)10 (+0) 11 (+0)6 (-2)
Skills Athletics +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 700 sp.


Social Check DCs

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