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NPC Generator

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Advanced [show]


Bethrynna Ray, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears an entirely yellow suit with blue socks and a vest with buckled shoes. Her long brown hair is drawn into a two foot long braid. Her green eyes dart from person to person.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is obsessed with a lost civilization.

History: Born in a small village she learned the ways of the warrior from her father. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has worked as a Bather like her father before her.

Motivation: To pay off her debts; and to reunite with her old friends

Ideals: Fighting. Bonds: Job, Adventurer, Military, Debt. Occupation: Bather

Voice: Slurs words

Attributes [hide]

Bethrynna Ray, Female Half-Elf Warrior 5
Medium (5'1") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)16 (+3) 17 (+3)13 (+1)
Skills Investigation +6, Performance +4
Senses Passive Perception 13
Languages Common, Elven, Ignan, Aquan, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 20000 cp.


Social Check DCs


Aasathra Ghaallixirn, Female Dragonborn [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her red crest is slicked back into a classic pompadour. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is fixated on the number 71. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was born in the south, but her parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to her current location. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is compelled to act according to her religious beliefs.

Ideals: Gifted. Flaws: Insomniac, Insane. Bonds: Immigrant, Religious. Occupation: Gardener

Voice: Pirate accent

Attributes [hide]

Aasathra Ghaallixirn, Female Dragonborn Cleric 9
Medium (6'3") Dragonborn, Chaotic Good (CR 9)
Armor Class 13
Hit Points 72 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)17 (+3) 17 (+3)18 (+4) 12 (+1)12 (+1)
Skills Animal Handling +4, Stealth +6
Senses Passive Perception 11
Languages Common, Auran, Orc, Druidic, Celestial
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12644

Possessions: Chrysoberyl (120 gp). Jasper (70 gp). Carnelian (70 gp). Fiery yellow corundum (500 gp).


Social Check DCs


Flame Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear brown clothing when he does not wear armor. He wears his lavender fur up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He pushes his goals aggressively. He is also a coward if confronted.

History: Sold as a small child to a brothel owner, Flame was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: He has decided he is irredeemable; and a rival would like him out of the picture

Ideals: Athletic. Flaws: Insane, Cynical, Fearful. Bonds: Mentor, Criminal record. Occupation: Knight

Voice: Mumbles to self between sentences

Attributes [hide]

Flame Buttons, Male Tabaxi Rogue 10
Medium (6'2") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 62 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)6 (-2) 16 (+3)18 (+4)
Skills Animal Handling +7, Perception +7
Senses Passive Perception 17
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0

Possessions: 100 pp. Gold and topaz bottle stopper cork (1400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Brass mug with jade inlays (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nuraval Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a green scarf. His hair is short and brown. His eyes are hazel.

Personality: He is calm most of the time but flees social interaction. He is able to make almost anything out of random pieces of junk.

History: He comes from a rich western family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Days after completing his studies, news broke out that his hometown was attacked by orcs. Nuraval was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: Several ex partners dislike his way of doing things and want revenge; and sabotage a competitor

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Enemies, Job. Occupation: Bookbinder

Voice: Voice breaks

Attributes [hide]

Nuraval Aranore, Male Dwarf Bard 12
Medium (4'1") Dwarf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 55 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)11 (+0) 10 (+0)13 (+1)
Skills Acrobatics +5, History +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: Large well-done wool tapestry (500 gp). Gold and topaz bottle stopper cork (1500 gp). Embroidered silk and velvet mantle with numerous moonstones (2100 gp). Solid gold idol (200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (150 gp). Brass mug with jade inlays (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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