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NPC Generator

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Advanced [show]


Lerissa Destiny, Female Tiefling [Permalink]

Personal [hide]

Description: She stands about 6'5" and wears a weathered and beat up set of banded mail beneath an oversized black coat. Her left hand appears badly burned and disfigured. Her long purple hair is drawn into a two foot long braid. Her gold eyes dart from person to person.

Personality: She will rave to anyone who will listen. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Lerissa was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Carpenter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She is untrained/undisciplined, which makes her dangerous.

Motivation: To prove her worth to the world; and she is not mentally stable, and does not behave rationally

Flaws: Insane, Impulsive. Bonds: Poor. Occupation: Carpenter

Voice: Gruff and masculine

Attributes [hide]

Lerissa Destiny, Female Tiefling Warrior 8
Medium (6'5") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 32 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 7 (-2)13 (+1) 15 (+2)15 (+2)
Skills Medicine +5, Nature +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1500 gp. Gold and topaz bottle stopper cork (1700 gp).


Social Check DCs


Armara Dread, Female Tiefling [Permalink]

Personal [hide]

Description: Standing 5'6", this woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her long brown hair is drawn into a two foot long braid. She tend to wears goggles to shield her eyes.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Her parents moved while she was still in utero so she is the first generation to be born here. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Armara took refuge in the old dungeon and found the beat up greataxe and armor she uses now. She has achieved small success as a Unemployed.

Motivation: She has passion for adventuring and risk; and she is greedy

Ideals: Impeccable. Bonds: Rich, Job, Immigrant, Nature, Adventurer. Occupation: Unemployed

Voice: Speaks with squeezed throat

Attributes [hide]

Armara Dread, Female Tiefling Warrior 3
Medium (5'6") Tiefling, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)15 (+2) 8 (-1)11 (+0)
Skills Medicine +1, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Druidic, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Mardred Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned female wears just a grey suit. She is tall, broad shouldered and powerfully built. Her red hair is cut short. Her eyes are a pleasant blue.

Personality: Prone to second guessing herself, she comes off as nervous. She receives visions of the future at random moments

History: She was born in the east, but her parents moved at a very young age to the north. Her psionic abilities were realized during a raid on her village. By chance she met her sister recently and the two have been together since.

Motivation: Doesn't want to be a Stylist and was forced into it by her family.

Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Family. Occupation: Stylist

Voice: Soothing and warm

Attributes [hide]

Mardred Trueblood, Female Dwarf Warrior 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)11 (+0) 13 (+1)11 (+0)
Skills Sleight of Hand +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Aquamarine (600 gp).


Social Check DCs


Namfoodle Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has moderate length white hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Sold as a small child to a wizard, Namfoodle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his mother and his brother before him, after school he went straight into learning to become a Animal Trainer. He ran away from his former home and has been making his living as a Animal Trainer for the past few years.

Motivation: Further expansion of business; and expand his business

Ideals: Athletic. Flaws: Insane, Insomniac. Bonds: Military, Mentor, Job. Occupation: Animal Trainer

Voice: Uses sign language

Attributes [hide]

Namfoodle Loofollue, Male Gnome Wizard 1
Small (3'3") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)7 (-2) 15 (+2)14 (+2)
Skills Medicine +4, Persuasion +4
Senses Passive Perception 12
Languages Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs

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