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NPC Generator

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Advanced [show]


Richard Bradly, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a grey feathered hat and grey clothes. His long auburn hair reaches down to his waist. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Richard lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He became a Map Maker soon after.

Motivation: Sabotage a competitor; and someone believes him a fraud

Ideals: Optimist. Flaws: Terse. Bonds: Family, Job, Enemies. Occupation: Map Maker

Voice: Stutters

Attributes [hide]

Richard Bradly, Male Human Expert 1
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 14 (+2)11 (+0) 12 (+1)11 (+0)
Skills Arcana +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 150 gp.


Social Check DCs


Makaria Mercy, Female Tiefling [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears clothing that is held on in multiple layers but all of it is in poor condition. Her silver hair is slicked back into a classic pompadour. Her white eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Merchant hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She's since become an addict/alcoholic.

Motivation: She's repulsed by the PC; and she's attracted to the pc

Flaws: Addict, Antagonistic, Hedonist. Bonds: Poor. Occupation: Merchant

Voice: German accent

Attributes [hide]

Makaria Mercy, Female Tiefling Cleric 2
Medium (5'6") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)10 (+0) 14 (+2)10 (+0)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 1400 sp.


Social Check DCs


Cressel Divinity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized green coat. He has a slight overbite and is overall scrawny. His white hair is knotted and matted. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Cressel enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Cressel was left his mother's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Flaws: Antagonistic, Hedonist. Bonds: Poor, Military. Occupation: Hunter

Voice: Speaks with squeezed throat

Attributes [hide]

Cressel Divinity, Male Tiefling Bard 6
Medium (5'2") Tiefling, Neutral Evil (CR 6)
Armor Class 11
Hit Points 8 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 9 (-1)13 (+1) 11 (+0)13 (+1)
Skills Nature +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 400 gp. Brown-green garnet (50 gp). Brown-green garnet (50 gp).


Social Check DCs


Uthemar Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: A 5'3" western man, he usually wears his blue robe and has his trident always slung over his shoulder. His black hair is greying along the sides and has receded to reveal a widow's peak. He has hazel eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He invites people to come help in his community garden.

History: Born in a small village he learned the ways of the warrior from his mother. A gifted student he started as a Ruler, but he got bored and became a Navigator. He tends to his Navigator job now, and dutifully fulfills any obligations he has.

Motivation: A deep hatred of giants; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Professionalism, Philantrophist, Fighting. Bonds: Job, Enemies. Occupation: Navigator

Voice: Scandinavian accent

Attributes [hide]

Uthemar Dalanthan, Male Elf Wizard 3
Medium (5'3") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)13 (+1) 17 (+3)12 (+1)
Skills Arcana +3, Religion +3
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 200 gp. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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