Uthemar Siannodel, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 4'7" and is a bit bulky. He is very muscular particularly in the legs. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has silver hair. His eyes are likewise brown.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born at the edge of vast plains. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is terrified, and will act out of fear; and retire the richest man in the north
Ideals: Entrepeneur, Opinionated. Flaws: Shy, Fearful. Bonds: Nature. Occupation: Dilettante
Voice: Soft and melodious
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Abyssal, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Vepar Sadness, Female Tiefling [Permalink]
Personal [hide]
Description: She stands about 6'4" and wears a black coat over a grey low-cut shirt, and a deerstalker hat upon her head. Her left leg appears badly burned and disfigured. She has wavy black hair. Her silver eyes are slightly larger than normal.
Personality: She will rave to anyone who will listen. She is a very good compulsive liar and kleptomaniac.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Tailor arts, while her father instructed her in etiquette, music and courtly manner. Her parents enrolled her in a Rogue school at a young age so that she could practice her martial talents. After months of barely getting by, Vepar managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted. Flaws: Insane. Bonds: Criminal record, Rich. Occupation: Tailor
Voice: Uses sign language
Attributes [hide]
Medium (6'4") Tiefling, Neutral Evil (CR 5)
Armor Class 9
Hit Points 30 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 8 (-1) | 15 (+2) | 15 (+2) | 12 (+1) | 20 (+5) |
Senses Passive Perception 11
Languages Common, Goblin, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +5
Possessions: Zircon (70 gp). Deep blue spinel (900 gp).
Morkral Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear flannel. His red hair is cut short with large spiked bangs in the front. He has a tattooed face.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Brilliant and gifted he never wanted to apply himself. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is greedy; and sabotage a competitor
Ideals: Optimist, Gifted. Flaws: Insane. Bonds: Job, Rich. Occupation: Barber
Voice: Middle-eastern accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 8
Hit Points 9 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 6 (-2) | 12 (+1) | 15 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. Alexandrite (500 gp). Violet garnet (500 gp). Sard (70 gp).
Paymon Fear, Male Tiefling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sword, but if one is not available he will default to his greataxe. His brown hair is kept up in a ponytail inside a wide-brimmed hat. His red eyes are passionate and lively.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He receives visions of the future at random moments
History: Sold as a small child to a necromancer, Paymon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. He was granted necromantic powers by his dying brother.
Motivation: Wants to work out more often; and revenge
Ideals: Athletic, Gifted. Bonds: Enemies, Mentor. Occupation: Dyer
Voice: Old Prospector
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 3 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 9 (-1) | 15 (+2) | 5 (-3) | 18 (+4) |
Senses Passive Perception 7
Languages Common, Celestial, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!

