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NPC Generator

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Advanced [show]


Cairn Hope, Male Tiefling [Permalink]

Personal [hide]

Description: This man likes to wear black tank tops with green pants. He is muscular with a powerful set of arms. His hair is greying and his face has many wrinkles. His gold eyes dart from person to person.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a pair of adventurers, Cairn grew up listening to his father's many stories. He moved from fad to fad and when he turned 15 he discovered music. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A rival would like him out of the picture; and he's repulsed by the pc

Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Farmer

Voice: Speaks with lips pursed

Attributes [hide]

Cairn Hope, Male Tiefling Wizard 4
Medium (6'8") Tiefling, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)12 (+1) 16 (+3)17 (+3)
Skills Acrobatics +3, Deception +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 6000 cp. Violet garnet (400 gp). Sard (30 gp).


Social Check DCs


Three Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he dresses like a well dressed Dyer does. His black fur is lengthy and is close to two feet long. He wears a mask on his face.

Personality: He loves telling others what to do and how they should feel about things. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the north to a Dyer, Three learned a great deal about his father's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his old friends.

Ideals: Opinionated. Bonds: Job, Adventurer, Nature. Occupation: Dyer

Voice: Smoker's lung

Attributes [hide]

Three Timber, Male Tabaxi Expert 9
Medium (6'7") Tabaxi, Neutral Good (CR 9)
Armor Class 12
Hit Points 25 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)12 (+1) 13 (+1)16 (+3)
Skills Athletics +3, Investigation +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +4

Possessions: 1100 gp.


Social Check DCs


Bertram Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears very tight pants and wife beaters, though occasionally he sports a red coat. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are hazel.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is frequently practicing swordplay.

History: He was born the only child of a wealthy merchant. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: Wants to work out more often; and to end his boredom

Ideals: Entrepeneur, Athletic. Flaws: Mundane. Bonds: Military, Criminal record. Occupation: Carter

Voice: Rolls R's

Attributes [hide]

Bertram Glenfellow, Male Halfling Fighter 4
Small (3'0") Halfling, True Neutral (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)14 (+2) 5 (-3)12 (+1)
Skills Arcana +4, Deception +3
Senses Passive Perception 7
Languages Common, Halfling, Goblin, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Darkwood Shield. 1 Chain shirt. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Drogo Bentley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a simple burlap shirt and baggy pants. He conceals his lance with his veritable burlap sack of a shirt and is in decent physical shape. His brown hair is kept up in a ponytail inside a feathered hat. His gray eyes dart from person to person.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He plays an instrument quite well.

History: The child of a Bricklayer, who enjoyed hunting, Drogo was taken on many hunting expeditions. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has never given up on his music dream.

Motivation: Find a way to reverse the transformation of his sister; and he has money and likes to spend it

Ideals: Artistic, Gifted. Bonds: Nature, Rich, Family. Occupation: Mercenary

Voice: Dark and ominous

Attributes [hide]

Drogo Bentley, Male Human Sorcerer 1
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)15 (+2) 8 (-1)14 (+2)
Skills Animal Handling +1, Intimidation +4
Senses Passive Perception 9
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: Just what you see.


Social Check DCs

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