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NPC Generator

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Advanced [show]


Theobald Blankley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a grey small hat and grey clothes. His blonde hair and beard is wavy and long. His blue eyes have a joyful gleam in them most of the time.

Personality: Overbrimming with self-confidence, Theobald isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised in a white middle class family as the only child. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: He has a crush on the local Mercenary; and nothing but the best is good enough for him

Ideals: Impeccable, Philantrophist. Flaws: Mundane. Bonds: Criminal record, Has a crush. Occupation: Knight

Voice: Nasally tone

Attributes [hide]

Theobald Blankley, Male Human Fighter 1
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)14 (+2) 14 (+2)13 (+1)
Skills History +4, Insight +4
Senses Passive Perception 12
Languages Common, Draconic, Auran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 80 gp.


Social Check DCs


Spring In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man likes to wear ponchos typically of a light brown in addition to tight pants. He has a penchant for wearing a ring with an oversized amber on his left hand. He keeps his long lavender fur kept up in a rat tail. He wears crescent spectacles with a black brim.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Spring hails from a village terrorized by orcs. He has had some formal poetry training, and achieved minor success. He has drifted from career to career and currently works as a Fisher.

Motivation: Doesn't want to be a Fisher and was forced into it by his family; and he'd like to take his coworkers down a peg

Ideals: Artistic. Bonds: Rich, Job, Enemies, Family. Occupation: Fisher

Voice: Indian accent

Attributes [hide]

Spring In the Wind, Male Tabaxi Ranger 1
Medium (6'1") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)11 (+0) 12 (+1)7 (-2)
Skills Athletics +3, Persuasion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 110 gp.


Social Check DCs


Fallond Trollbleeder, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a grey vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his grey boots flare out at the collars. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He tend to wears goggles to shield his eyes.

Personality: He is almost excessively polite to everyone, even when angry. Animals are drawn to him, and he is able to talk to them.

History: He got into the Marshal business at a young age. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He struck the Marshal job and began his own company from there.

Motivation: He has passion for adventuring and risk; and wants to open a new tavern

Ideals: Gifted. Flaws: Shy. Bonds: Job, Military, Adventurer. Occupation: Marshal

Voice: Complex vocabulary, royal

Attributes [hide]

Fallond Trollbleeder, Male Dwarf Barbarian 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)14 (+2) 12 (+1)15 (+2)
Skills Intimidation +4, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 190 gp. 1 Thunderstones.


Social Check DCs


Chay Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries with him a set of ceremonial daggers, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. With bright brown hair and a scraggly beard. His fierce amber eyes like to dwell on things.

Personality: Cocky and sure of himself, he believes he is the best Actor born in the past three hundred years. He is harsh and unforgiving.

History: His parents moved while he was still in utero so he is the first generation to be born here. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Job, Immigrant. Occupation: Actor

Voice: pre-pubescent

Attributes [hide]

Chay Greenbottle, Male Halfling Adept 6
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 11
Hit Points 45 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)13 (+1) 14 (+2)15 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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