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NPC Generator

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Advanced [show]


Chem Mute, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is dark red and very short. He has a tattooed face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He used his abilities to travel the world and help people.

Motivation: He is compelled to act according to his religious beliefs; and he's repulsed by the pc

Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Poor. Occupation: Miner

Voice: Spits words with contempt

Attributes [hide]

Chem Mute, Male Tiefling Barbarian 6
Medium (5'10") Tiefling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 56 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 17 (+3)19 (+4) 11 (+0)18 (+4)
Skills Perception +3, Performance +7
Senses Passive Perception 17
Languages Common, Gnoll, Celestial, Ignan, Goblin
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 20000 cp. A delicate brass dragon egg (60 gp). Golden circlet with four aquamarines (2000 gp). Brass mug with jade inlays (100 gp). Sapphire pendant on gold chain (1800 gp).


Social Check DCs


Uthemar Caphaxath, Male Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His moppish red hair is in a traditional bowl cut. His brown eyes dart from person to person to random spaces in the air.

Personality: He has a massive crush on the younger sibling of the Mason who has hired him part-time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He left for the west, certain he would find work there.

Motivation: He wants to meet his childhood hero; and wants his loneliness to end

Ideals: Fighting, Athletic. Flaws: Depressed. Bonds: Has a crush, Adventurer, Immigrant. Occupation: Mason

Voice: Posh accent

Attributes [hide]

Uthemar Caphaxath, Male Elf Fighter 3
Medium (5'2") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)7 (-2) 12 (+1)17 (+3)
Skills Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Nalral Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He usually wears his grey robe and has his mace always slung over his shoulder. He has shaved his head bald. His gray eyes dart from person to person to random spaces in the air.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the south, certain he would find work there.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Joker. Flaws: Antagonistic. Bonds: Immigrant, Religious, Mentor. Occupation: Ruler

Voice: Stutters

Attributes [hide]

Nalral Gorunn, Male Dwarf Monk 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)14 (+2) 14 (+2)13 (+1)
Skills History +4, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 260 gp.


Social Check DCs


Doudra Hshhsstoroth, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a husky woman, who wears bulky green painted plate armor. She sports a flattop crest cut. She has gleaming, smiling gold eyes.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She has a minor phobia of water and hates getting wet.

History: Born to a pair of adventurers, Doudra grew up listening to her mother's many stories. Doudra abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Meet up once more with her childhood friend; and money/treasure

Ideals: Opinionated. Flaws: Fearful, Secretive. Bonds: Adventurer, Rich. Occupation: Unemployed

Voice: Hard of hearing, loud

Attributes [hide]

Doudra Hshhsstoroth, Female Dragonborn Barbarian 5
Medium (6'5") Dragonborn, Neutral Good (CR 5)
Armor Class 10
Hit Points 41 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 8 (-1)11 (+0) 19 (+4)14 (+2)
Skills Nature +3, Survival +7
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 800 gp.


Social Check DCs

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