Heian Ilphelkiir, Male Half-Elf [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His golden hair has been sun bleached extensively. He has several tiny emerald earrings on each ear.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born several months after his mother was called into army service. His parents enrolled him in a Commoner school at a young age so that he could practice his divine talents. He has been saving his money to try and buy his brother's freedom.
Motivation: Expand his business; and wants to raise his children well
Ideals: Philantrophist, Gifted. Bonds: Rich, Military, Family, Job. Occupation: Architect
Voice: Hissing voice
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 5 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 8 (-1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 19000 cp. 1 Holy water. 4 Acid flasks. 4 Acid flasks.
Gûnd Barlow, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a white shirt with thin brown vertical stripes and grey pants, and he perpetually has his ceremonial dagger ready. His hair is silver and very short. His amber eyes lackadaisically let the world flow into them.
Personality: He snorts whenever he laughs or is feeling confident. He is a ruthless business man, a trait he acquired from his mother.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Mercenary for hire.
Motivation: To share knowledge with the world; and wants to open a new tavern
Ideals: Fighting, Entrepeneur, Artistic, Logical. Bonds: Job. Occupation: Mercenary
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 45 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll, Aquan, Draconic
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Jeweled electrum ring (4000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). An abacus with copper, silver and gold markers (130 gp). A life-sized copper and silver statuette of a cockatrice. (90 gp). Fire opal pendant on a fine gold chain (2300 gp). An abacus with copper, silver and gold markers (130 gp). 1 Minor magic item. 1 Minor magic item.
Marastyr Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears a brown shirt, with a yellow mid length skirt with yellow tights and flats, usually wearing a coat over them. Her hair is golden and curly. Her eyes are likewise brown.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was born in the east, but her parents moved at a very young age to the west. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Marastyr grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Marastyr. She left for the east, certain she would find work there.
Motivation: Tiefling compassion; and she has decided she is irredeemable
Ideals: Joker. Flaws: Shy, Racist. Bonds: Immigrant, Criminal record. Occupation: Herbalist
Voice: Sleepy voice
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 23 (5d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 3 |
Possessions: 500 gp. 4 Thunderstones. 1 Tanglefoot bags.
Mormog Hackney, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is dressed in earthy colors with a black and red handkerchief worn on his left side. He wears his golden hair up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Stoic and calm, he prefers to meditate than take action. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born to a poor family in the city he treasured whatever gifts he got. Mormog liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Disciplined, Justice, Impeccable. Bonds: Poor, Nature. Occupation: Brewer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 8 (-1) | 12 (+1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Orc, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
Possessions: 16000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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