Seven Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears pastel leather gloves, a pastel jacket, and tight pants, and carries shields. She keeps her beige fur in a flapper bob. Her eyes are hazel and she is always smoking a pipe.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is frequently practicing swordplay.
History: Seven hails from a village terrorized by orcs. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Ideals: Fighting. Flaws: Shy, Insane. Bonds: Military, Enemies. Occupation: Servant
Voice: Soft and mumbly
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 13 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 8 (-1) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 4000 sp.
Alvyn Welber, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a morningstar, but if one is not available he will default to his hammer. He wears his chestnut hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Prone to second guessing himself, he comes off as nervous. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alvyn fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is not mentally stable, and does not behave rationally; and he feels threatened by others
Ideals: Fighting. Flaws: Insane, Shy, Fearful. Occupation: Stableman
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 15 (+2) | 17 (+3) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome, Elven, Sylvan, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp.
Egelina Musumeci, Female Half-Elf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Beneath her clothing is a huge mess of scar tissue. Her long white hair reaches down to her waist. She has a dull look in her brown eyes.
Personality: She never swears and excessively uses polite adverbs when speaking. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: A powerful necromancer made her what she is. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is currently in port desperately looking for someone to get her out; and she is greedy
Ideals: Optimist. Bonds: Slave, Rich, Mentor. Occupation: Map Maker
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 7 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 11 (+0) | 9 (-1) | 9 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Karg Whitby, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 5'1", this man wears a fine chain shirt which he covers with black colored cloaks and clothing. His white hair is heavily combed to the right. His eyes, though not visible through his cowl, are brown.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is able to make almost anything out of random pieces of junk.
History: Karg was raised in a hard working conservative environment. His childhood dream was to be a Miner, but he was a colossal failure. He was granted druidic powers by his dying brother.
Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion
Ideals: Joker, Gifted. Bonds: Job, Family. Occupation: Gardener
Voice: Eastern European accent
Attributes [hide]
Medium (5'1") Half-Orc, True Neutral (CR 5)
Armor Class 13
Hit Points 54 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 800 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


