Fulbar Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Halfling, and stands approximately 2'10". He typically wears a sleeveless long coat of deep red leather and dull black iron scale mail, and his gloved hand is found clutching a bow. His black hair is slicked back into a classic pompadour. His amber eyes dart from person to person.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Unemployed hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.
Motivation: Wants his loneliness to end; and he loathes his own lifestyle
Ideals: Philantrophist. Flaws: Depressed. Bonds: Has a crush, Poor, Adventurer. Occupation: Unemployed
Voice: Uses sign language
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 27 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 9 (-1) | 12 (+1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 4000 sp.
Raer Lepus, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a weathered and beat up set of banded mail beneath an oversized violet coat. He has a white handlebar mustache and slicked back white hair. His eyes are likewise hazel.
Personality: Always inclined to offer people food he seems plenty friendly. He always tries to repair and not replace. It was this mentality that drove him into the Hunter business.
History: From birth he was tutored by a cruel and relentless mentor. His parents enrolled him in a Ranger school at a young age so that he could practice his divine talents. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He feels threatened by others; and a need for knowledge about a nearby landmark
Ideals: Philantrophist, Persistence, Gifted. Bonds: Mentor. Occupation: Hunter
Voice: Shortens vowels
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 67 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 0 | 1 | 1 | 0 | 0 |
Possessions: 30000 sp. Blue quartz (14 gp). Golden yellow topaz (1100 gp). Jet (150 gp). Smoky quartz (30 gp). Star rose quartz (30 gp). Carnelian (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dain Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a grey armored body suit, with a simple brown line shooting up and back down. He is physically well-built. He keeps his blonde hair in a flapper bob. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Cocky and sure of himself, he believes he is the best Miller born in the past three hundred years. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in the north his family was never financially stable. He was taken from his home at a very young age. He's also a talented Priest, but doesn't like to broadcast it.
Motivation: He is wracked by social anxiety; and sabotage a competitor
Flaws: Fearful. Bonds: Job, Poor, Slave. Occupation: Miller
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 23 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 18 (+4) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Ignan, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 220 gp. Lapis lazuli (12 gp). Brown-green garnet (70 gp). Moonstone (40 gp).
Three In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a brown coat over a black low-cut shirt, and a Stetson hat upon his head. He sports a flattop fur cut. He has a tattooed face.
Personality: This man loves music and to teach people music more than just about anything. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He is the product a well kept family trust fund and as such has never really known need. He has had some formal music training, and achieved minor success. He hasn't been sleeping well lately.
Motivation: He has money and likes to spend it; and doesn't want to be a sailor and was forced into it by his family
Ideals: Artistic, Philantrophist. Flaws: Insomniac. Bonds: Rich, Family. Occupation: Sailor
Voice: Creaky witch voice
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 47 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Terran, Draconic
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 700 gp. Smoky quartz (20 gp). Deep blue spinel (700 gp). Golden yellow topaz (700 gp). Golden yellow topaz (700 gp). Aquamarine (700 gp). Moss agate (7 gp). Obsidian (7 gp). Canary diamond (4000 gp).
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Their contribution stands as a beacon of hope for all adventurers!

