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NPC Generator

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Advanced [show]


Claira Ariessus, Female Half-Elf [Permalink]

Personal [hide]

Description: This slender woman stands about 5'1". She wears baggy yellow pantaloons and a black scarf. Her golden hair, when down, is lengthy. Her eyes are violet and she is always smoking a pipe.

Personality: She hates brigands. She views them as having robbed her home of its proper glory. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Claira was raised in a hard working conservative environment. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: She wants to get laid; and sabotage a competitor

Ideals: Entrepeneur. Flaws: Secretive. Bonds: Enemies, Job, Has a crush. Occupation: Tailor

Voice: Low and grunting

Attributes [hide]

Claira Ariessus, Female Half-Elf Adept 5
Medium (5'1") Half-Elf, True Neutral (CR 5)
Armor Class 7
Hit Points 3 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 7 (-2)10 (+0) 17 (+3)11 (+0)
Skills Animal Handling +6, Arcana +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: Golden yellow topaz (900 gp). 1 Minor magic item.


Social Check DCs


Nazdûg Winthrop, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a slight overbite and is overall scrawny. He has shaved his head bald. His eyes are green and catlike.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Nazdûg lived on a farm with his father, near the main road leading to a nearby town. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality.

Flaws: Insomniac. Bonds: Poor, Adventurer, Family, Criminal record. Occupation: Sailor

Voice: Speaks with lips pursed

Attributes [hide]

Nazdûg Winthrop, Male Half-Orc Wizard 12
Medium (5'0") Half-Orc, Lawful Evil (CR 12)
Armor Class 9
Hit Points 42 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)14 (+2) 10 (+0)11 (+0)
Skills Athletics +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Orc, Ignan, Goblin
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444443

Possessions: 400 pp. Lapis lazuli (10 gp). Obsidian (10 gp). Black pearl (1200 gp). Star rose quartz (70 gp). Fiery yellow corundum (1400 gp). Jet (40 gp). Black star sapphire (1400 gp). Sard (70 gp). Deep blue spinel (1200 gp).


Social Check DCs


Millicent Bentley, Female Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears grey painted combat armor at almost all times. She has moderate length red hair. Her eyes are hazel and she is always smoking a pipe.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Body Guard arts, while her father instructed her in etiquette, music and courtly manner. In her 18th year, her parents were killed by a brigands raid, leaving Millicent alone in the world. After a stint in an orphanage, she was adopted. She has dedicated herself to building a better trade route.

Motivation: A deep hatred of brigands; and meet up once more with her childhood friend

Ideals: Philantrophist. Bonds: Adventurer, Rich, Enemies. Occupation: Body Guard

Voice: Booming voice

Attributes [hide]

Millicent Bentley, Female Human Commoner 1
Medium (4'10") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)10 (+0) 5 (-3)17 (+3)
Skills Intimidation +5, Nature +2
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 600 sp.


Social Check DCs


Senteq Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged man prefers to wear flannel, and a wedding ring on his left hand. He wears his chestnut hair up. He has gleaming, smiling violet eyes.

Personality: He is fixated on the number 42. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Gnomes in the south were limited. He left for the south, certain he would find work there.

Motivation: To prove his worth to the world; and he loathes his own lifestyle

Flaws: Insane, Impulsive, Depressed. Bonds: In love, Immigrant. Occupation: Blacksmith

Voice: Smoker's lung

Attributes [hide]

Senteq Scheppen, Male Gnome Druid 6
Small (3'8") Gnome, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 49 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)18 (+4) 16 (+3)11 (+0)
Skills Survival +6
Senses Passive Perception 13
Languages Common, Gnome, Halfling, Gnoll, Draconic, Aquan
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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