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NPC Generator

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Advanced [show]


Trym Fahrend, Male Half-Elf [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His whole body is exceptionally muscular. He wears his chestnut hair up in a very large beehive style do. He tend to wears goggles to shield his eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised in a white middle class family as the only child. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is content.

Ideals: Disciplined, Artistic. Flaws: Mundane. Bonds: Rich, Immigrant. Occupation: Barber

Voice: Soothing and warm

Attributes [hide]

Trym Fahrend, Male Half-Elf Wizard 5
Medium (5'5") Half-Elf, Neutral Good (CR 5)
Armor Class 8
Hit Points 28 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 15 (+2)12 (+1) 11 (+0)18 (+4)
Skills Acrobatics +1, Performance +7
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 30 pp.


Social Check DCs


Anverth Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is dressed in a clean blue cloak covering his clean studded leather. His hair is golden and curly. His fierce hazel eyes like to dwell on things.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He always tries to repair and not replace. It was this mentality that drove him into the Adventurer business.

History: He is a Lamia in disguise. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk.

Ideals: Disciplined, Persistence. Bonds: Adventurer. Occupation: Adventurer

Voice: Draws out vowels

Attributes [hide]

Anverth Loofollue, Male Gnome Cleric 7
Small (3'8") Gnome, Neutral Evil (CR 7)
Armor Class 14
Hit Points 32 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)15 (+2) 15 (+2)12 (+1)
Skills Insight +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Gnome, Auran, Goblin
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: Golden yellow topaz (300 gp). Rock crystal (80 gp). Violet garnet (300 gp). Blue quartz (12 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Emerald Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'1" and muscular, this southern man wears brown trousers with blue and green striped suspenders. He wears various colorful collared shirts. He wears a feathered hat to hide his balding. He is baby faced.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Energy wise he seems alert and responsive.

History: Sold as a small child to a necromancer, Emerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Expand his business.

Ideals: Athletic, Professionalism. Flaws: Shy. Bonds: Mentor, Job. Occupation: Miller

Voice: Indian accent

Attributes [hide]

Emerald Grass, Male Tabaxi Wizard 3
Medium (6'1") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 18 (+4)15 (+2) 16 (+3)19 (+4)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 13
Languages Common, Undercommon, Ignan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 400 gp.


Social Check DCs


Havilar Mohradyllion, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is renowned for her bright black dresses and hats. She has done her best to style her scarlet crest to look like a famous performer. Her gold eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: While she acts the brute, she is far gentler than she would appear. She is a great chef.

History: She was born in the south. Her parents enrolled her in a Rogue school at a young age so that she could practice her martial talents. She's since become an addict/alcoholic.

Motivation: Doesn't want to be a Gardener and was forced into it by her family; and an old rival family wants her found

Ideals: Fighting, Gifted. Flaws: Addict. Bonds: Immigrant, Family. Occupation: Gardener

Voice: pre-pubescent

Attributes [hide]

Havilar Mohradyllion, Female Dragonborn Rogue 9
Medium (6'2") Dragonborn, Lawful Evil (CR 9)
Armor Class 12
Hit Points 11 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 5 (-3)11 (+0) 12 (+1)18 (+4)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: Red garnet (60 gp). Violet garnet (700 gp). Golden yellow topaz (700 gp).


Social Check DCs

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