Bathin Intellect, Male Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a tight fitting black shirt and pants, and a wedding ring on his left hand. He has wavy blue hair. He wears large thick round spectacles.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born blind and as such lacked many opportunities for work. He was taken as a slave by a traveling circus and forced to perform He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Joker, Impeccable. Flaws: Disease. Bonds: In love, Slave. Occupation: Interpreter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'10") Tiefling, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 81 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 16 (+3) | 10 (+0) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 |
Possessions: 600 gp. 1 Minor magic item.
Odo Solvenstein, Male Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he is well dressed, but even with his fine clothing he looks run-down. He has wavy auburn hair. His fierce gray eyes like to dwell on things.
Personality: Odo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born in a small island village. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Meet up once more with his childhood friend; and a rival would like him out of the picture
Ideals: Extrovert. Bonds: Job, Nature, Criminal record, Adventurer. Occupation: Sculptor
Voice: High pitched, excited
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 60 (13d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 8 (-1) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Orc
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +7
Possessions: 300 pp. Old masterpiece painting (1400 gp). Large well-done wool tapestry (100 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Brass mug with jade inlays (100 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp). Embroidered and bejeweled glove (3000 gp). A life-sized copper and silver statuette of a cockatrice. (100 gp). 1 Minor magic item.
Cecily Kenley, Female Human [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She dresses like a well dressed Locksmith does. She wears a wide-brimmed hat to hide her balding. She tend to wears goggles to shield her eyes.
Personality: She is calm most of the time but flees social interaction. She is harsh and unforgiving.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Locksmith. She has drifted from career to career and currently works as a Locksmith.
Motivation: Sabotage a competitor; and expand her business
Ideals: Athletic. Flaws: Shy, Antagonistic. Bonds: Job, Military. Occupation: Locksmith
Voice: Can't modulate volume
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 80 gp.
Ivellios Floshem, Male Elf [Permalink]
Personal [hide]
Description: He dresses in blue turtlenecks beneath a black coat with white slacks. His silver hair is cut short. His otherwise smooth face is marked with small tiny scars.
Personality: Aggressive, abrasive, and angry, Ivellios embodies much of what other species detest in the Elves. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: His parents moved while he was still in utero so he is the first generation to be born here. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic, PTSD, Insane. Bonds: Immigrant. Occupation: Hunter
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 47 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 10 (+0) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 900 gp.
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Their contribution stands as a beacon of hope for all adventurers!


