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NPC Generator

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Advanced [show]


Geoffrey Gyula, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair is smooth and relatively long. His amber unseeing eyes seem to look past you.

Personality: He is a Bounty Hunter first and foremost. He believes firmly that knowledge should be universal. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Geoffrey is combative with any and all who dare try his patience in the slightest.

History: The child of a Marshal, who enjoyed hunting, Geoffrey was taken on many hunting expeditions. He dropped out of school before completing his studies. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Justice, Logical. Flaws: Disease. Bonds: Job, Nature. Occupation: Bounty Hunter

Voice: Speaks with back of mouth

Attributes [hide]

Geoffrey Gyula, Male Half-Elf Paladin 6
Medium (5'6") Half-Elf, True Neutral (CR 6)
Armor Class 12
Hit Points 56 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)12 (+1) 9 (-1)11 (+0)
Skills Animal Handling +2, Nature +4
Senses Passive Perception 9
Languages Common, Elven, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp.


Social Check DCs


Art Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his pastel boots flare out at the collars. He has a slight overbite and is overall scrawny. His orange fur is kept up in a ponytail inside a top hat. This amber eyed westerner is not easily forgotten.

Personality: He is fixated on the number 70. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Art hails from a village terrorized by drow. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He feels the way he acts is they only way to get by in the world; and he is not mentally stable, and does not behave rationally

Ideals: Justice, Impeccable. Flaws: Insane. Bonds: Enemies, Military. Occupation: Sage

Voice: Squeaky

Attributes [hide]

Art Of Ale, Male Tabaxi Commoner 5
Medium (5'11") Tabaxi, Neutral Good (CR 5)
Armor Class 8
Hit Points 31 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 18 (+4)9 (-1) 18 (+4)17 (+3)
Skills Athletics +5, Religion +2
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Conrad Denholm, Male Human [Permalink]

Personal [hide]

Description: An older man who is typically in his Assassin uniform, he is not a threatening figure. His brown hair and beard is wavy and long. His eyes are gray and he is always smoking a pipe.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Conrad was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Through the years after Conrad was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Conrad's father didn't care for him much, and the feeling was mutual. He inherited the family business which he has now maintained for 6 years.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Justice. Flaws: Antagonistic. Bonds: Job, Poor, Religious. Occupation: Assassin

Voice: Spanish accent

Attributes [hide]

Conrad Denholm, Male Human Warlock 2
Medium (6'2") Human, Chaotic Good (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)13 (+1) 14 (+2)13 (+1)
Skills Performance +3, Religion +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 110 pp. Brass mug with jade inlays (100 gp). Solid gold idol (200 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dayereth Meliamne, Male Elf [Permalink]

Personal [hide]

Description: He sports blue clothing, slightly heavier than average wear, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. He has a very tight haircut. His eyes are blue.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A few years later when the west was not economically sound they moved to his current location. He used his abilities to travel the world and help people.

Motivation: Someone believes him a fraud.

Ideals: Philantrophist, Artistic. Flaws: Antagonistic, Disease. Bonds: Immigrant. Occupation: Painter

Voice: Tuts and clicks tongue

Attributes [hide]

Dayereth Meliamne, Male Elf Barbarian 2
Medium (5'1") Elf, Lawful Evil (CR 2)
Armor Class 14
Hit Points 17 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 9 (-1)14 (+2) 16 (+3)13 (+1)
Skills History +4, Intimidation +3
Senses Passive Perception 13
Languages Common, Elven, Celestial, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 230 gp.


Social Check DCs

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