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NPC Generator

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Ability Scores
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Advanced [show]


Bendoo Sherwood, Female Half-Orc [Permalink]

Personal [hide]

Description: She is typically in her Locksmith uniform. She wears her black hair up in a very large beehive style do. She has several tiny topaz earrings on each ear.

Personality: She acts crazy and hedonistic. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was born to a criminal king-pin and mafia family She helped her mother out around the business and became quite the natural. She now mingles about in high society.

Motivation: She is unsatisfied with her job; and she is a bit of a kleptomaniac

Ideals: Extrovert. Flaws: Hedonist. Bonds: Job, Rich, Criminal record. Occupation: Locksmith

Voice: Spits words with contempt

Attributes [hide]

Bendoo Sherwood, Female Half-Orc Ranger 5
Medium (5'5") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)14 (+2) 13 (+1)7 (-2)
Skills History +5, Stealth +5
Senses Passive Perception 11
Languages Common, Orc, Ignan, Halfling
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp. 1 Full Plate. 1 Full Plate. 1 Banded mail.


Social Check DCs


Nicor Pursuit, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a green shirt with thin white vertical stripes and green pants. His purple hair is knotted and matted. This black eyed northerner is not easily forgotten.

Personality: Calm and collected, he is a well trained Herbalist. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: When he was but 4 years old his parents immigrated from the north. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He became a Herbalist soon after.

Motivation: He's repulsed by the PC; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Mentor, Immigrant. Occupation: Herbalist

Voice: growls and snarls, animalistic

Attributes [hide]

Nicor Pursuit, Male Tiefling Paladin 7
Medium (5'3") Tiefling, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 56 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)8 (-1) 9 (-1)11 (+0)
Skills Insight +2, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30000 cp. Golden pearl (140 gp). Malachite (6 gp).


Social Check DCs


Silgre Coombs, Female Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is typically in her Miller uniform. She keeps her long auburn hair kept up in a rat tail. Her amber eyes peer out from beneath her wide-brimmed black hat.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Silgre lived on a farm with her father, near the main road leading to a nearby town. A gifted student she started as a Navigator, but she got bored and became a Miller. She used her abilities to travel the world and help people.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist. Flaws: Fearful. Bonds: Job, Family. Occupation: Miller

Voice: Loud with bravado

Attributes [hide]

Silgre Coombs, Female Half-Orc Monk 5
Medium (4'9") Half-Orc, Chaotic Good (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)11 (+0) 19 (+4)11 (+0)
Skills Performance +3, Stealth +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Merihim Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a green suit, brown shirt, and grey tie. His brown hair, when down, is lengthy. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Merihim took refuge in the large cave and found the beat up sword and armor he uses now. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Justice. Flaws: Addict. Bonds: Criminal record, Nature. Occupation: Ruler

Voice: Squeaky

Attributes [hide]

Merihim Sanity, Male Tiefling Warrior 11
Medium (5'1") Tiefling, True Neutral (CR 11)
Armor Class 9
Hit Points 48 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)13 (+1) 16 (+3)18 (+4)
Skills Investigation +5, Performance +8
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2

Possessions: 130 pp. Obsidian (15 gp). Red spinel (50 gp). Aquamarine (400 gp). Chrysoprase (60 gp). Deep blue spinel (400 gp). Rock crystal (60 gp). Sardonyx (60 gp). Jet (50 gp). Freshwater pearl (15 gp).


Social Check DCs

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