Emerald Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a mite stocky and is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her fur is short and black. Her copper eyes dart from person to person.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She is the product a well kept family trust fund and as such has never really known need. She has had some formal music training, and achieved minor success. She has drifted from career to career and currently works as a Stylist.
Motivation: Nothing but the best is good enough for her; and she is greedy
Ideals: Artistic, Impeccable. Flaws: Cynical. Bonds: Job, Rich. Occupation: Stylist
Voice: Sleepy voice
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 10 (+0) | 6 (-2) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).
Rohesia Holton, Female Human [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a weathered and beat up set of banded mail beneath an oversized brown coat. She keeps her silver hair in a flapper bob. She has a tattooed face.
Personality: Rohesia hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. Her job bores her to no end. She has decided to make it more interesting.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She has had some formal dancing training, and achieved minor success. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To reunite with her old friends; and she has passion for adventuring and risk
Ideals: Artistic. Flaws: Disease. Bonds: Adventurer, Criminal record. Occupation: Server
Voice: Slow speaker
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 79 (11d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
Possessions: 2900 gp. Rich purple corundum (1600 gp). Banded agate (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mreksh Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'7" and wears suspenders and green workpants. His shirt is black, and he wears a heavy green leather apron most of the time. His right leg appears badly burned and disfigured. He has moderate length bronze crest. His fierce gold eyes like to dwell on things.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He receives visions of the future at random moments
History: Mreksh lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers
Ideals: Persistence, Gifted. Flaws: Disease. Bonds: Family. Occupation: Sage
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 6)
Armor Class 8
Hit Points 17 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 6 (-2) | 11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Terran
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0
Possessions: 400 gp. Rose (60 gp). Golden pearl (150 gp). 1 Minor magic item.
Ielenia Horineth, Female Elf [Permalink]
Personal [hide]
Description: She wears a blue tunic with tan highlights, and long blue pants that bunch up around her shoes. Her attire stands in sharp contrast to her club, which is beautifully polished and possesses an ornate carving of a skull on it. Her golden hair is knotted and matted. She has a dull look in her green eyes.
Personality: Aggressive, abrasive, and angry, Ielenia embodies much of what other species detest in the Elves. She invites people to come help in her community garden.
History: She was born into a rich family. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She's also a talented Carpenter, but doesn't like to broadcast it.
Motivation: Marry her sister to traveling adventurers; and her relatives are trying to arrange a marriage
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: In love, Rich, Job, Family. Occupation: Tailor
Voice: Soothing and warm
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 13)
Armor Class 10
Hit Points 24 (13d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 10 (+0) | 7 (-2) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Auran, Draconic
Attacks Melee +8 / 4d4+4, Ranged +4 / 4d4+0, Grapple +4
Possessions: 1000 pp. Red-brown spinel (80 gp). Alexandrite (1000 gp). Moss agate (8 gp). Star rose quartz (30 gp). Jade (80 gp). Eye agate (8 gp). Iolite (30 gp). Citrine (30 gp). Deep green spinel (80 gp). Star rose quartz (30 gp). Carnelian (30 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

