Zaffrab Welber, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a worn and beaten armor. He has brown hair. His amber eyes are passionate and lively.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. The war was a terrible time for him, and Zaffrab does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born into a rich family. His parents enrolled him in a Expert school at a young age so that he could practice his druidic talents. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He feels kind of lost in life; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Gifted. Flaws: Depressed. Bonds: Military, Rich. Occupation: Doctor
Voice: Rolls R's
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 6)
Armor Class 12
Hit Points 45 (6d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 17 (+3) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Terran, Goblin
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 10 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Barendd Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man wears a faded coat and loose pants complete with wide-brimmed hat and is in decent physical shape. His white hair is thinning but still full. His violet eyes are slightly larger than normal.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Barendd was raised in a hard working conservative environment. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Doesn't want to be a Guard and was forced into it by his family; and he is unsatisfied with his job
Flaws: Fearful. Bonds: Job, Nature, Family. Occupation: Guard
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 200 gp.
Arannis Goltorah, Male Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'8" has a big stupid grin on his face most of the time. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair, while still mostly white, has prominent grey streaks. This green eyed easterner is not easily forgotten.
Personality: He has a massive crush on the younger sibling of the Sellsword who has hired him part-time. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Bounty Hunter, but he got bored and became a Sellsword. He has dedicated himself to building a better kind of golem.
Motivation: He's attracted to the PC.
Ideals: Entrepeneur, Gifted. Bonds: Has a crush, Adventurer, Job. Occupation: Sellsword
Voice: Hollow voice
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 8)
Armor Class 14
Hit Points 16 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 18 (+4) | 8 (-1) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Elven, Terran, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 500 gp.
Oda Sympony, Female Gnome [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. She has a slight overbite and is overall scrawny. Her hair is long and auburn with streaks of chestnut, and is pulled back with small tan clips. Her eyes are violet.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is a ruthless business woman, a trait she acquired from her mother.
History: Born in the north to a Dilettante, Oda learned a great deal about her mother's area of expertise. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has worked as a Dilettante like her mother before her.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Entrepeneur. Flaws: Selfish. Bonds: Job, Criminal record. Occupation: Dilettante
Voice: Scandinavian accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 15 (+2) | 14 (+2) | 8 (-1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 200 gp. 1 Half-Plate. 1 Masterwork studded leather.
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