Erevan Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and typically wears tan cloth garments or leather armor. His silver hair is lengthy and is close to two feet long. His brown eyes have a joyful gleam in them most of the time.
Personality: He is almost excessively polite to everyone, even when angry. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an athlete and attended two major summer competitions. He never won. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Ideals: Athletic, Entrepeneur. Flaws: Shy. Bonds: Military, Adventurer. Occupation: Locksmith
Voice: Speaks in third person
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 9 (-1) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 8000 cp.
Great Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: This slender woman stands about 5'0". She wears a pastel vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her pastel boots flare out at the collars. Her cinnamon fur is knotted and matted. Her face is covered beneath a completely black helmet.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A few years later when the west was not economically sound they moved to her current location. After a long history of fighting, Great and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and she is unsatisfied with her job
Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Immigrant. Occupation: Bellfounder
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Evil (CR 15)
Armor Class 10
Hit Points 125 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 18 (+4) | 10 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
Possessions: 2000 gp. Chalcedony (80 gp). White opal (1500 gp). Jasper (80 gp). Banded agate (9 gp). Lapis lazuli (9 gp). Coral (110 gp). Tourmaline (110 gp). Red spinel (110 gp). Red-brown spinel (110 gp). Carnelian (80 gp). Onyx (80 gp). 1 Medium magic item.
Nalral Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He wears grey trousers with red and white striped suspenders. He wears various colorful collared shirts, and carries greataxes. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His face is covered beneath a completely black helmet.
Personality: Nalral wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He is lazy and tries to find solutions quickly.
History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Ideals: Fighting, Disciplined. Flaws: Lazy. Bonds: Rich. Occupation: Blacksmith
Voice: Stutters
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 300 sp. 1 Banded mail.
Hadwisa Blakely, Female Human [Permalink]
Personal [hide]
Description: This slender woman stands about 4'11". She is wearing a long, grey, dusty cloak. Her silver hair is braided into rings. She has several tiny sapphire earrings on each ear.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Born to a pair of adventurers, Hadwisa grew up listening to her father's many stories. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it; and an old rival family wants her found
Ideals: Opinionated, Justice. Bonds: Rich, Family, Adventurer, Enemies. Occupation: Dilettante
Voice: Stutters
Attributes [hide]
Medium (4'11") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 11 (+0) | 8 (-1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Draconic, Infernal
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 100 sp. Malachite (10 gp).
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