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NPC Generator

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Lvl.
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Advanced [show]


Mardred Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears a simple grey robe with blue stripes complete with hood. She is muscular with a powerful set of arms. Her white hair is thinning but still full. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aggressive, abrasive, and angry, Mardred embodies much of what other species detest in the Dwarves. She has all her life been fascinated with singing.

History: She was born in a small desert village. Her mother took her hunting and taught her how to get in the mind of other creatures. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is a bit of a kleptomaniac; and she's repulsed by the pc

Ideals: Artistic. Flaws: Insane, Antagonistic. Bonds: Poor, Nature. Occupation: Bather

Voice: Speaks in third person

Attributes [hide]

Mardred Ungart, Female Dwarf Druid 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)14 (+2) 12 (+1)12 (+1)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Dwarven, Undercommon, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 70 gp. 2 Holy water.


Social Check DCs


Alice Gracey, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is dressed in a clean brown cloak covering her clean studded leather. She wears her red hair up. She wears a mask on her face.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She does not believe in violence as a means to an end. She is a dedicated Shipwright but believes her peers are too gung-ho.

History: She was born blind and as such lacked many opportunities for work. She was an apprentice working in her mother's forge. She is untrained/undisciplined, which makes her dangerous.

Motivation: Marry her brother to traveling adventurers; and find a way to reverse the transformation of her brother

Ideals: Pacifist. Flaws: Disease, Insane. Bonds: Job, Family. Occupation: Shipwright

Voice: Draws out vowels

Attributes [hide]

Alice Gracey, Female Human Bard 4
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)13 (+1) 15 (+2)11 (+0)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 29000 sp.


Social Check DCs


Curran Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a red shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He keeps his long red hair kept up in a rat tail. His eyes are likewise hazel.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. Like his mother and his brother before him, after school he went straight into learning to become a Blacksmith. Due to his spouse's obsession with being a Navigator they were divorced and he won custody of their son. He worked as a Blacksmith, and he later adopted a second son.

Motivation: Expand his business; and to find somewhere to settle down

Ideals: Joker, Entrepeneur. Flaws: Mundane. Bonds: Job, Family. Occupation: Blacksmith

Voice: Eastern European accent

Attributes [hide]

Curran Reedfellow, Male Halfling Warlock 3
Small (3'0") Halfling, Neutral Good (CR 3)
Armor Class 13
Hit Points 28 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)12 (+1) 10 (+0)12 (+1)
Skills Medicine +2, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 1500 sp. 2 Alchemist’s fire. 4 Thunderstones. 1 Everburning torch.


Social Check DCs


Oskar Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He very much looks the part of a Blacksmith. His chestnut hair is knotted and matted. He has gleaming, smiling gray eyes.

Personality: He is a Blacksmith first and foremost. He believes firmly that knowledge should be universal. He can't help but pocket interesting objects he comes across

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He helped his mother out around the business and became quite the natural. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is content; and seeks redemption

Flaws: Disease, Mundane. Bonds: Job, Criminal record, Rich. Occupation: Blacksmith

Voice: Rhymes sentences (sorry)

Attributes [hide]

Oskar Aranore, Male Dwarf Warlock 12
Medium (4'0") Dwarf, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 61 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)13 (+1) 15 (+2)12 (+1)
Skills Deception +5, Investigation +5
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134333

Possessions: 400 pp.


Social Check DCs

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