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NPC Generator

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Advanced [show]


Skirt Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is wearing a long, brown cloak. She has wavy cinnamon fur. Her eyes are hazel and catlike.

Personality: Overbrimming with self-confidence, Skirt isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Skirt was born the youngest of three triplets. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Skirt took refuge in the old dungeon and found the beat up shortspear and armor she uses now. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Wants to have a good time and be beloved; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable, Optimist. Flaws: Shy. Bonds: Family, Nature. Occupation: Shoemaker

Voice: Hissing voice

Attributes [hide]

Skirt Candle, Female Tabaxi Rogue 10
Medium (5'1") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 47 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)13 (+1) 11 (+0)15 (+2)
Skills Investigation +5, Survival +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Faral Amakiir, Female Elf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Elf, and stands approximately 5'0". She is wearing a tight blue one piece outfit complete with pants, hood, and a cape, and her gloved hand is found clutching a longsword. She has dyed her greying white hair a little too much giving a sharp white color. She has brown eyes and a blue hat with a tan feather.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. Faral is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: From birth she was tutored by a cruel and relentless mentor. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She is untrained/undisciplined, which makes her dangerous.

Motivation: Expand her business; and sabotage a competitor

Flaws: Antagonistic, Insane. Bonds: Family, Mentor, Job. Occupation: Barkeep

Voice: American accent

Attributes [hide]

Faral Amakiir, Female Elf Warlock 8
Medium (5'0") Elf, Lawful Good (CR 8)
Armor Class 13
Hit Points 17 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 4 (-3)8 (-1) 15 (+2)13 (+1)
Skills History +2, Investigation +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Banded agate (14 gp). Aquamarine (1200 gp). Brown-green garnet (150 gp). Moss agate (14 gp). Peridot (60 gp).


Social Check DCs


Arnold Chatham, Male Human [Permalink]

Personal [hide]

Description: Standing 5'4", this man prefers to wear brown clothing when he does not wear armor. His moppish white hair is in a traditional bowl cut. His brown eyes have a joyful gleam in them most of the time.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He got into the Barrister business at a young age. His childhood dream was to be a Fisher, but he was a colossal failure. He tends to his Barrister job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist. Flaws: Insane. Bonds: Poor, Religious, Job. Occupation: Barrister

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Arnold Chatham, Male Human Barbarian 1
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)11 (+0) 15 (+2)12 (+1)
Skills Arcana +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 50 gp. Jade (40 gp). 1 Masterwork Common Melee.


Social Check DCs


Wrenn Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a tan collared shirt and white pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He has a small bristly mustache and wavy auburn hair. He is baby faced.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in a small village he learned the ways of the warrior from his father. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Wrenn took refuge in the large cave and found the beat up spear and armor he uses now. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a crush on the local Stableman; and wants a kiss

Ideals: Fighting. Flaws: Shy. Bonds: Military, Nature, Has a crush. Occupation: Performer

Voice: Sore throat, cough

Attributes [hide]

Wrenn Nucklestamp, Male Gnome Expert 4
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 10 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)10 (+0) 17 (+3)13 (+1)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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