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NPC Generator

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Advanced [show]


Azzakh Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a tight fitting black shirt and pants, and he perpetually has his sai ready. He keeps his rusty crest in a pixie cut. His eyes are red and he is always smoking a pipe.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He got into the Sailor business at a young age. His father was a soldier and died while he was still young. Azzakh was left his father's suit of armor and trained in its use and care. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Many dire rats want him driven away; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable. Bonds: Job, Military, Enemies. Occupation: Sailor

Voice: Eastern European accent

Attributes [hide]

Azzakh Yarjerit, Male Dragonborn Druid 8
Medium (6'3") Dragonborn, Lawful Good (CR 8)
Armor Class 11
Hit Points 43 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)9 (-1) 14 (+2)15 (+2)
Skills Athletics +6, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 7000 sp. Aquamarine (1600 gp). Alexandrite (1600 gp).


Social Check DCs


Nora Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She sports a flattop hair cut. She tend to wears goggles to shield her eyes.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Nora hails from a village terrorized by brigands. A gifted student she started as a Bowyer, but she got bored and became a Adventurer. She struck the Adventurer job and began her own company from there.

Motivation: Wants to open a new tavern.

Ideals: Joker. Flaws: Antagonistic. Bonds: Enemies, Job. Occupation: Adventurer

Voice: Speaks with squeezed throat

Attributes [hide]

Nora Aranore, Female Dwarf Ranger 1
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)6 (-2) 16 (+3)7 (-2)
Skills Deception +0, History +0
Senses Passive Perception 13
Languages Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 160 gp.


Social Check DCs


Wrenn Welber, Male Gnome [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'7" has a big stupid grin on his face most of the time. He is wearing colorful clothing, dressed as a Map Maker. His red hair is styled in orderly dreadlocks. His green eyes are slightly larger than normal.

Personality: A deeply religious man he believes everything happens for a reason. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He took every job he could get his hands on, but the opportunities for Gnomes in the north were limited. After a long history of fighting, Wrenn and his spouse have recently divorced.

Motivation: He is compelled to act according to his religious beliefs; and wishes to resurrect an old love

Ideals: Joker. Flaws: Antagonistic. Bonds: Religious, Immigrant, In love. Occupation: Map Maker

Voice: growls and snarls, animalistic

Attributes [hide]

Wrenn Welber, Male Gnome Expert 3
Small (3'7") Gnome, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 9 (-1)11 (+0) 15 (+2)12 (+1)
Skills Insight +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. Freshwater pearl (6 gp). Alexandrite (700 gp).


Social Check DCs


Uthemar Tiltathana, Male Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears baggy tan pantaloons and a blue scarf. He wears his chestnut hair down. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a hateful person. He taunts others and blames them for his problems. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Uthemar took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. He's since become an addict/alcoholic.

Motivation: Wants to work out more often; and to share knowledge with the world

Ideals: Athletic. Flaws: Addict, Antagonistic. Bonds: Immigrant, Nature. Occupation: Sailor

Voice: Australian accent

Attributes [hide]

Uthemar Tiltathana, Male Elf Cleric 1
Medium (4'9") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)12 (+1) 8 (-1)11 (+0)
Skills Intimidation +2, Religion +3
Senses Passive Perception 9
Languages Common, Elven, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp.


Social Check DCs

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