Bertram Kendall, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of jet and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His brown hair is kept up in a ponytail inside a broad hat. His eyes are brown and catlike.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Bertram hails from a village terrorized by goblins. His first spouse was a Navigator, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Roofer and was forced into it by his family; and he has money and likes to spend it
Ideals: Philantrophist. Bonds: Rich, Job, Enemies, Family. Occupation: Roofer
Voice: Spits and sputters
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Auran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 500 sp.
Laucian Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his long auburn hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Prone to second guessing himself, he comes off as nervous. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He got into the Marshal business at a young age. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Laucian took refuge in the ruined castle and found the beat up greataxe and armor he uses now. By chance he met his sister recently and the two have been together since.
Motivation: He has money and likes to spend it; and he is unsatisfied with his job
Flaws: Shy. Bonds: Family, Job, Nature, Rich. Occupation: Marshal
Voice: Nasally tone
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 8 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 7 (-2) | 16 (+3) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Gnome, Giant
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +1
Possessions: 500 gp.
Eida Strongbones, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears very tight pants and wife beaters, though occasionally she sports a white coat. She has a very tight haircut. Her eyes are hazel and she is always smoking a pipe.
Personality: Overbrimming with self-confidence, Eida isn't afraid of most anything. She has a strong dislike to people who do not believe in Halfling unity. A true patriot, Eida would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her first spouse was a Sellsword, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Her spouse's relatives view her with great suspicion; and to clean up the streets
Ideals: Impeccable. Flaws: Mundane. Bonds: Military, Family, Guardian. Occupation: Architect
Voice: Mousy voice
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 56 (6d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 17 (+3) | 12 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Infernal
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 4 Alchemist’s fire. 3 Tanglefoot bags.
Jarsali Berevan, Female Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her auburn hair is heavily combed to the left. She has violet eyes.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Jarsali is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Gifted from a young age, Jarsali studied abroad. Her divine abilities were realized during a raid on her village. She has been saving her money to try and buy her brother's freedom.
Motivation: To unite with her brother.
Ideals: Philantrophist, Gifted. Bonds: Family. Occupation: Unemployed
Voice: Sounds elderly
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
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