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NPC Generator

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Advanced [show]


Ernest Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This man typically wears a sleeveless long coat of deep grey leather and dull white iron scale mail. He has a penchant for wearing a ring with an oversized sapphire on his left hand. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are blue.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He always tries to repair and not replace. It was this mentality that drove him into the Slave Trader business.

History: Ernest was born in the east. At a young age he loved to build and create. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. Due to his spouse's obsession with being a Carpenter they were divorced and he won custody of their son. He worked as a Slave Trader, and he later adopted a second son.

Motivation: An old rival family wants him found.

Ideals: Justice, Persistence. Bonds: Rich, Family. Occupation: Slave Trader

Voice: Jittery and nervous

Attributes [hide]

Ernest Hayhurst, Male Human Expert 1
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)11 (+0) 9 (-1)11 (+0)
Skills Acrobatics +3, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2

Possessions: 50 gp.


Social Check DCs


Morthos Madness, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green armored body suit, with a simple black line shooting up and back down, and carries maces. He keeps his long chestnut hair kept up in a rat tail. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in a small village he learned the ways of the warrior from his father. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Retire the richest man in the west.

Ideals: Fighting, Entrepeneur. Flaws: Shy, Insane. Occupation: Shepherd

Voice: Uses lots of figures of speech

Attributes [hide]

Morthos Madness, Male Tiefling Bard 5
Medium (6'3") Tiefling, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)14 (+2) 12 (+1)17 (+3)
Skills Deception +6, History +5
Senses Passive Perception 11
Languages Common, Gnoll, Celestial
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Valida Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a brown feathered hat and brown clothes. She has wavy brown hair. Her gray eyes have a joyful gleam in them most of the time.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was born in the south. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Her religion dominates her actions; and she desires power and/or immortality

Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Debt, Religious. Occupation: Herbalist

Voice: Indian accent

Attributes [hide]

Valida Aranore, Female Dwarf Warlock 3
Medium (4'1") Dwarf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)11 (+0) 14 (+2)11 (+0)
Skills Athletics +1, Investigation +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Dagger In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who wears a pastel collared shirt and yellow pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt, he is not a threatening figure. His white fur is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His job bores him to no end. He has decided to make it more interesting.

History: Dagger was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has worked as a Sellsword like his father before him.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Cynical. Bonds: Adventurer, Criminal record, Job, Slave. Occupation: Sellsword

Voice: Low range voice

Attributes [hide]

Dagger In the Storm, Male Tabaxi Rogue 12
Medium (6'4") Tabaxi, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 30 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)10 (+0) 14 (+2)14 (+2)
Skills Animal Handling +6, Arcana +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 2000 gp.


Social Check DCs

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