Tiaathque Mellerelel, Female Elf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a tan shirt with thin yellow vertical stripes and black pants. Her brown hair is cut short with large spiked bangs in the front. Her gray unseeing eyes seem to look past you.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: She was born in the east. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She is untrained/undisciplined, which makes her dangerous.
Motivation: She has comitted a past crime that haunts her to this day; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Flaws: Disease, Antagonistic, Insane. Bonds: Criminal record, Immigrant. Occupation: Map Maker
Voice: Soft and mumbly
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 10000 cp. Tiger eye turquoise (10 gp). Moonstone (50 gp).
Azaki Liadon, Male Elf [Permalink]
Personal [hide]
Description: This man is well dressed, constantly wearing a tan suit, blue shirt, and grey tie. He is muscular with a powerful set of arms. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are likewise brown.
Personality: He is calm most of the time but flees social interaction. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He took every job he could get his hands on, but the opportunities for Elves in the west were limited. He left for the west, certain he would find work there.
Motivation: He loathes his own lifestyle; and he's repulsed by the pc
Flaws: Shy, Antagonistic, Disease, Depressed. Bonds: Immigrant. Occupation: Courier
Voice: Rolls R's
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 7 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 10 (+0) | 11 (+0) | 18 (+4) | 15 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Elven, Celestial, Dwarven, Gnoll, Gnome
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1200 sp. Violet garnet (500 gp). Black pearl (500 gp).
Morgran Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: He is a mite stocky and tends to wear a brown poncho over his likewise colored trousers and shirt. His hair is cut close to his head. His violet eyes have a joyful gleam in them most of the time.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is able to make almost anything out of random pieces of junk.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He made a point of taking high paying jobs and getting most of it up front. He hasn't been sleeping well lately.
Motivation: His relatives are trying to arrange a marriage; and to reunite with his old friends
Ideals: Gifted. Flaws: Disease, Insomniac. Bonds: Adventurer, Family. Occupation: Adventurer
Voice: Rolls R's
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 14
Hit Points 17 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 18 (+4) | 15 (+2) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Terran
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Yebe Pingun, Female Gnome [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her black hair is still thick. Her face is covered beneath a completely black helmet.
Personality: She loves telling others what to do and how they should feel about things. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She got into the Navigator business at a young age. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She then took over the family business and is one of the better Navigator for hire.
Motivation: Obtaining odd cultural Halfling artifacts is her passion.
Ideals: Opinionated. Bonds: Adventurer, Job, Rich. Occupation: Navigator
Voice: Irish accent
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 14)
Armor Class 11
Hit Points 92 (14d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 19 (+4) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Gnome
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +7
Possessions: 5000 gp. Red-brown spinel (80 gp). Red-brown spinel (80 gp). Fire opal (800 gp). Lapis lazuli (9 gp). Violet garnet (500 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

