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NPC Generator

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Advanced [show]


Ethereal Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She wears a faded coat and loose pants complete with deerstalker hat. Beneath her clothing is a huge mess of scar tissue. Her lavender fur is slicked back into a classic pompadour. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: While she acts the brute, she is far gentler than she would appear. Ethereal is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Marshal arts, while her mother instructed her in etiquette, music and courtly manner. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: Marry her brother to traveling adventurers.

Ideals: Fighting. Bonds: Slave, Family, Rich, Immigrant. Occupation: Marshal

Voice: Uses lots of figures of speech

Attributes [hide]

Ethereal Wind, Female Tabaxi Warrior 2
Medium (6'0") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)10 (+0) 11 (+0)18 (+4)
Skills Arcana +2, Athletics +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +5

Possessions: 50 gp.


Social Check DCs


Ralf Barton, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright grey suits and hats. He carries a battered club and tarnished sai as well. His black hair is heavily combed to the right. He wears crescent spectacles with a black brim.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ralf took refuge in the old dungeon and found the beat up sai and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: He's in love; and he wants to get laid

Ideals: Fighting. Flaws: Antagonistic. Bonds: Family, Nature, Rich, Has a crush. Occupation: Animal Trainer

Voice: Uses sign language

Attributes [hide]

Ralf Barton, Male Human Warlock 1
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)15 (+2) 11 (+0)16 (+3)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Celestial, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 4000 cp.


Social Check DCs


Darrow Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His red hair is cut jaggedly and amateurishly. His eyes are likewise brown.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born at the edge of vast island. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Darrow's homeland. Darrow decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the south; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Entrepeneur, Fighting. Flaws: Disease. Bonds: Immigrant, Nature. Occupation: Sculptor

Voice: Sensual and smooth

Attributes [hide]

Darrow Stoutman, Male Halfling Cleric 5
Small (2'11") Halfling, Chaotic Good (CR 5)
Armor Class 13
Hit Points 50 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 18 (+4)12 (+1) 9 (-1)11 (+0)
Skills Athletics +3, Nature +4
Senses Passive Perception 9
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quilla Gummen, Female Gnome [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head. Her silver hair is lengthy. She is baby faced.

Personality: She has always had a great fascination with Human culture. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her childhood dream was to be a Map Maker, but she was a colossal failure. She's also a talented Map Maker, but doesn't like to broadcast it.

Motivation: She is compelled to act according to her religious beliefs; and human compassion

Flaws: Racist, Impulsive, Disease. Bonds: Job, Religious. Occupation: Mortician

Voice: Uses sign language

Attributes [hide]

Quilla Gummen, Female Gnome Expert 4
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 17 (+3)14 (+2) 13 (+1)14 (+2)
Skills Acrobatics +1, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Celestial
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: Rose (20 gp). 1 Minor magic item.


Social Check DCs

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