Vaina Wilmont, Female Half-Elf [Permalink]
Personal [hide]
Description: An older woman who prefers to wear flannel, she is not a threatening figure. Her hair is cut close to her head. Her brown eyes lackadaisically let the world flow into them.
Personality: She acts crazy and hedonistic. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She was an adventurer many years ago and she formed a blood bond with her Half-Elven companion (her 'brother'). She is searching for what she claims is her rightful reward.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Hedonist, Antagonistic. Bonds: Adventurer. Occupation: Armorer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 500 gp. Eye agate (6 gp). Jade (90 gp). Citrine (60 gp). 1 Minor magic item.
Heather Koehlanna, Female Half-Elf [Permalink]
Personal [hide]
Description: She stands about 5'9" and prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her right hand appears badly burned and disfigured. With bright silver hair. Her eyes are a pleasant gray.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She always tries to repair and not replace. It was this mentality that drove her into the Fisher business.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Fisher arts, while her mother instructed her in etiquette, music and courtly manner. Her family was turned out during the war. She and her family wandered south to less war torn lands. She now mingles about in high society.
Motivation: She is greedy.
Ideals: Persistence. Flaws: Selfish, PTSD. Bonds: Rich. Occupation: Fisher
Voice: Strong lisp
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp. 1 Masterwork Common Ranged Weapon.
Phelaia Horror, Female Tiefling [Permalink]
Personal [hide]
Description: This woman prefers to wear flannel. She has a penchant for wearing a ring with an oversized jet on her right hand. Her silver hair is knotted and matted. Her silver eyes peer out from beneath her Stetson black hat.
Personality: Her tongue was cut out and she uses sign language. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the south to a Navigator, Phelaia learned a great deal about her father's area of expertise. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Phelaia grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Phelaia. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and wants to open a new tavern
Ideals: Gifted. Flaws: Disease. Bonds: Rich, Job, Criminal record. Occupation: Navigator
Voice: Relaxed voice
Attributes [hide]
Medium (5'3") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 10 (+0) | 8 (-1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 2000 cp. 3 Antitoxin.
Trail Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She usually wears her pastel robe and has her kukri always slung over her shoulder. She carries with her a set of kukris, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. She has styled her black fur well, parting it to the right. Her copper eyes have a joyful gleam in them most of the time.
Personality: Eccentric and domineering, Trail will drive conversation. She is obsessed with finding treasure.
History: She was born to a pair of big game hunters, but was frequently ill as a child. In her youth she was a Actor, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger sister on her back after seeing her parents die, and fled the country. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by vampirism.
Motivation: She wants to meet her childhood hero; and she has passion for adventuring and risk
Ideals: Fighting, Extrovert. Flaws: Disease, PTSD. Bonds: Adventurer. Occupation: Sellsword
Voice: High pitched, excited
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 4)
Armor Class 14
Hit Points 33 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 19 (+4) | 15 (+2) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!


