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NPC Generator

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Advanced [show]


Elaim Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'1" eastern man, he sports brown clothing, slightly heavier than average wear. He wears a broad hat to cover his moderate length auburn hair. His eyes are blue and catlike.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He was raised in a white middle class family as the only child. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to unite with his brother

Ideals: Artistic, Fighting. Flaws: Antagonistic, Mundane. Bonds: Family. Occupation: Architect

Voice: Relaxed voice

Attributes [hide]

Elaim Rumnaheim, Male Dwarf Druid 12
Medium (4'1") Dwarf, Lawful Evil (CR 12)
Armor Class 9
Hit Points 75 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)12 (+1) 17 (+3)15 (+2)
Skills Arcana +5, Athletics +4
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 3d10+0, Ranged +3 / 3d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565443320

Possessions: 4000 gp. A pair of silk slippers encrusted with tiny pearls. (70 gp). Sapphire pendant on gold chain (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Brass mug with jade inlays (500 gp). Gold and topaz bottle stopper cork (900 gp). A large tome filled with over one hundred recipes written by a former royal chef. (70 gp). Gold and topaz bottle stopper cork (900 gp). A delicate silver chain set with a tourmaline (60 gp).


Social Check DCs


Dagger Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she is renowned for her bright pastel dresses and hats. Her gray fur is kept up in a ponytail inside a small hat. Her green eyes lackadaisically let the world flow into them.

Personality: Eccentric and domineering, Dagger will drive conversation. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the arcane powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She used her abilities to travel the world and help people.

Motivation: She wants to get laid; and she has a crush on the local dyer

Ideals: Extrovert, Justice, Gifted, Philantrophist. Bonds: Has a crush. Occupation: Tailor

Voice: Tuts and clicks tongue

Attributes [hide]

Dagger Thunder, Female Tabaxi Ranger 10
Medium (4'10") Tabaxi, True Neutral (CR 10)
Armor Class 10
Hit Points 56 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)9 (-1) 9 (-1)11 (+0)
Skills Performance +4, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1500 gp. Black pearl (800 gp). White pearl (130 gp). Jasper (60 gp). Obsidian (16 gp). Obsidian (16 gp). Alexandrite (800 gp). Red-brown spinel (130 gp). Alexandrite (800 gp).


Social Check DCs


Eridred Brazzik, Female Dwarf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She typically wears grey cloth garments or leather armor. She wears her blonde hair down. Her blue eyes lackadaisically let the world flow into them.

Personality: Confrontational and typically high on some drug or another. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Eridred hails from a village terrorized by giants. Her father had invested heavily in several trade routes and wanted her to inherit them. She moves from town to town, unable to find a place to settle.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Addict. Bonds: Immigrant, Adventurer, Enemies, Rich. Occupation: Sellsword

Voice: Soft and melodious

Attributes [hide]

Eridred Brazzik, Female Dwarf Rogue 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)9 (-1) 9 (-1)16 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 310 gp. 1 Masterwork Common Melee.


Social Check DCs


Merla Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: She has a missing right leg. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her hair is white and curly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Halfling in existence. She is a font of random trivia from the lore and stories she has discovered

History: She was born in a small desert village. Over the years she perfected her riding and shooting skills. She moves from town to town, unable to find a place to settle.

Motivation: Her relatives are trying to arrange a marriage; and find a way to reverse the transformation of her brother

Ideals: Justice, Logical. Bonds: Nature, Immigrant, Family. Occupation: Detective

Voice: Squeaky

Attributes [hide]

Merla Wildheart, Female Halfling Druid 6
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 40 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)9 (-1) 14 (+2)10 (+0)
Skills Insight +5, Stealth +3
Senses Passive Perception 12
Languages Halfling
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 60000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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