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Advanced [show]


Xanaphia Meliamne, Female Elf [Permalink]

Personal [hide]

Description: She wears long strands of amethyst and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She is bristling with hidden weapons, mostly glaives and scythes. Her red hair is cut jaggedly and amateurishly. She wears a mask on her face.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She has all her life been fascinated with painting.

History: She comes from a rich northern family. Ostracized due to the necromantic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. She used her abilities to trick people and travel the world for free.

Motivation: She has decided she is irredeemable.

Ideals: Artistic, Gifted. Flaws: Greedy. Bonds: Rich, Criminal record. Occupation: Painter

Voice: German accent

Attributes [hide]

Xanaphia Meliamne, Female Elf Wizard 5
Medium (4'8") Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 2 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 7 (-2)12 (+1) 13 (+1)13 (+1)
Skills Insight +4, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 400 gp. Brown-green garnet (40 gp). Jet (40 gp). 1 Minor magic item.


Social Check DCs


Mary Xiloscient, Female Half-Elf [Permalink]

Personal [hide]

Description: This southern woman likes to wear darkened spectacles and heavy clothing, no matter the weather. Her clothes are grease stained in places. She has wavy auburn hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She can't help but pocket interesting objects she comes across

History: She was born to a pair of big game hunters, but was frequently ill as a child. Mary was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Mary decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Flaws: Antagonistic, Disease. Bonds: Poor, Immigrant, Criminal record. Occupation: Knight

Voice: Hollow voice

Attributes [hide]

Mary Xiloscient, Female Half-Elf Warlock 5
Medium (4'11") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)13 (+1) 13 (+1)16 (+3)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: Just what you see.


Social Check DCs


Gardain Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears rags and sports a simple walking cane. His blonde hair is lengthy. This green eyed westerner is not easily forgotten.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Gardain was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Over the years he perfected his riding and shooting skills. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Someone believes him a fraud; and to reunite with his old friends

Flaws: Antagonistic. Bonds: Poor, Immigrant, Enemies, Adventurer, Nature. Occupation: Engraver

Voice: Draws out vowels

Attributes [hide]

Gardain Strongheart, Male Dwarf Fighter 12
Medium (4'2") Dwarf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 121 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 21 (+5)12 (+1) 12 (+1)10 (+0)
Skills Athletics +7, Investigation +5
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +5

Possessions: 3000 gp. A large tome filled with over one hundred recipes written by a former royal chef. (100 gp). Carved bone or ivory statuette (80 gp). Golden circlet with four aquamarines (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Golden circlet with four aquamarines (3000 gp).


Social Check DCs


Gûndza Kelsey, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is cut close to his head. His eyes are gray and catlike.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in the north, but his parents moved at a very young age to the south. A gifted student he started as a Ploughman, but he got bored and became a Apothecary. He left for the north, certain he would find work there.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Religious, Immigrant, Job. Occupation: Apothecary

Voice: Breathy voice

Attributes [hide]

Gûndza Kelsey, Male Half-Orc Commoner 11
Medium (6'9") Half-Orc, Neutral Good (CR 11)
Armor Class 11
Hit Points 58 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)13 (+1) 12 (+1)14 (+2)
Skills Perception +5, Persuasion +6
Senses Passive Perception 16
Languages Common, Orc, Infernal
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2

Possessions: 170 pp. Alexandrite (1300 gp). Star rose quartz (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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