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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Snafû Camden, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a custom-built plate barding that's adorned with white lining and desert motifs. His red hair is braided into rings. His eyes, though not visible through his cowl, are blue.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Snafû enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and a deep hatred of illithids

Ideals: Philantrophist. Flaws: Antagonistic, Hedonist. Bonds: Nature. Occupation: Sculptor

Voice: Pronounces difficult words wrong

Attributes [hide]

Snafû Camden, Male Half-Orc Aristocrat 3
Medium (5'8") Half-Orc, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)6 (-2) 16 (+3)15 (+2)
Skills Insight +5, Performance +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Theodoric Hartford, Male Human [Permalink]

Personal [hide]

Description: He dresses in grey turtlenecks beneath a white coat with violet slacks. He is portly but not overly obese. He wears his hair in dreadlocks. His brown eyes dart from person to person to random spaces in the air.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. A true patriot, Theodoric would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Theodoric hails from a village terrorized by goblins. When Theodoric reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to goblins.

Motivation: To pay off his debts; and he wants nothing more than to rejoin the army

Ideals: Gifted. Bonds: Military, Enemies, Debt. Occupation: Butcher

Voice: Hissing voice

Attributes [hide]

Theodoric Hartford, Male Human Warlock 1
Medium (6'6") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)17 (+3) 15 (+2)7 (-2)
Skills Acrobatics +2, Nature +5
Senses Passive Perception 12
Languages Common, Giant, Druidic, Terran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1321000000

Possessions: 400 sp.


Social Check DCs


Pelt In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear brown pants and tee shirts. His gray fur is drawn into a tight pony tail with a butterfly scrunchie. He wears a mask on his face.

Personality: He is very quiet and rarely speaks above a whisper. He is afraid of women and trembles around them

History: Pelt was raised in a hard working conservative environment. A gifted student he started as a Spice Merchant, but he got bored and became a Dyer. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to open a new tavern; and wants a kiss

Flaws: Shy. Bonds: Job, Has a crush. Occupation: Dyer

Voice: Hollow voice

Attributes [hide]

Pelt In Woods, Male Tabaxi Commoner 7
Medium (5'11") Tabaxi, Neutral Good (CR 7)
Armor Class 13
Hit Points 34 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)16 (+3) 10 (+0)13 (+1)
Skills Stealth +6, Survival +3
Senses Passive Perception 10
Languages Common, Sylvan, Giant, Halfling
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: Moonstone (40 gp). Brown-green garnet (140 gp). Aquamarine (600 gp). Coral (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelaide Jethro, Female Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'3", this woman is wearing a long, violet, dusty cloak. She sports a flattop hair cut. Her eyes, though not visible through her cowl, are blue.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She also hits on women, regardless of circumstances.

History: Gifted from a young age, Adelaide studied abroad. After coming to the age of reason, Adelaide took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She bought a mace and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She has a crush on the local Hunter.

Ideals: Impeccable, Gifted. Bonds: Has a crush, Nature. Occupation: Blacksmith

Voice: Soothing and warm

Attributes [hide]

Adelaide Jethro, Female Half-Elf Barbarian 6
Medium (5'3") Half-Elf, Neutral Good (CR 6)
Armor Class 11
Hit Points 45 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 8 (-1)9 (-1) 16 (+3)9 (-1)
Skills Investigation +2, Stealth +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4

Possessions: 300 gp.


Social Check DCs

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