Prosperine Euphoria, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She keeps her black hair in a pixie cut. She has black eyes and a green hat with a brown feather.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Her parents moved while she was still in utero so she is the first generation to be born here. A gifted student she started as a Slave Trader, but she got bored and became a Fortune-teller. She tends to her Fortune-teller job now, and dutifully fulfills any obligations she has.
Motivation: To prove her worth to the world; and to be a slave trader again
Ideals: Persistence. Flaws: Impulsive. Bonds: Poor, Immigrant, Job. Occupation: Fortune-teller
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 15 (+2) | 18 (+4) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Druidic, Auran, Ignan, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
Nordak Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a brown coat over a grey low-cut shirt, and a wide-brimmed hat upon his head. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is chestnut and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is very quiet and rarely speaks above a whisper. Animals are drawn to him, and he is able to talk to them.
History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He has achieved small success as a Scribe.
Motivation: He has passion for adventuring and risk; and he has money and likes to spend it
Ideals: Gifted. Flaws: Shy. Bonds: Rich, Job, Adventurer. Occupation: Scribe
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Anselm Aloro, Male Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears light armors faded through time and improper care. He wears his silver hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is lazy, self-centered, vain, and jealous.
History: Gifted from a young age, Anselm studied abroad. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has worked as a Body Guard like his father before him.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Gifted. Flaws: Selfish. Bonds: Job, Family. Occupation: Body Guard
Voice: Low range voice
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 40 (12d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 3000 gp. Carnelian (20 gp). Banded agate (9 gp). Blue sapphire (1200 gp). Alexandrite (900 gp). Hematite (9 gp). Aquamarine (900 gp).
Orsik Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair is cut jaggedly and amateurishly. He has several tiny jet earrings on each ear.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a great chef.
History: Orsik lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Regain custody of his son; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Persistence, Gifted. Bonds: Rich, Family. Occupation: Scribe
Voice: Draws out vowels
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 21 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 17 (+3) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!

