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NPC Generator

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Advanced [show]


Manfred Mellegaard, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a simple burlap shirt and baggy pants. He conceals his shortspear with his veritable burlap sack of a shirt. His hair is greying and his face has many wrinkles. His green eyes are slightly larger than normal.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in a small plains village. Through the years after Manfred was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Manfred's mother didn't care for him much, and the feeling was mutual. He inherited the family business which he has now maintained for 7 years.

Motivation: Sabotage a competitor.

Ideals: Athletic, Extrovert. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Healer

Voice: Pronounces O like U

Attributes [hide]

Manfred Mellegaard, Male Half-Elf Ranger 6
Medium (5'4") Half-Elf, Chaotic Good (CR 6)
Armor Class 11
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)15 (+2) 7 (-2)8 (-1)
Skills Medicine +1, Survival +1
Senses Passive Perception 8
Languages Common, Elven, Celestial, Ignan
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp. A large tome filled with over one hundred recipes written by a former royal chef. (50 gp).


Social Check DCs


Chem Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He is portly but not overly obese. His dark red hair is lengthy. He wears large thick round spectacles.

Personality: He will rave to anyone who will listen. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He moves from town to town, unable to find a place to settle.

Motivation: He is terrified, and will act out of fear; and money/treasure

Ideals: Fighting, Optimist. Flaws: Insane, Fearful. Bonds: Rich, Immigrant. Occupation: Knight

Voice: Pronounces difficult words wrong

Attributes [hide]

Chem Ecstasy, Male Tiefling Bard 1
Medium (6'9") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)13 (+1) 13 (+1)19 (+4)
Skills Insight +3, Performance +6
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 100 gp. 1 Banded mail.


Social Check DCs


Nuraval Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of sais on his belt, each one with a opal on the hilt. He has a blonde handlebar mustache and slicked back blonde hair. His gray eyes are slightly larger than normal.

Personality: Calm and collected, he is a well trained Scribe. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: When he was but 5 years old his parents immigrated from the south. Brilliant and gifted he never wanted to apply himself. Some 5 years later his spouse died after the birth of his son. Heartbroken, Nuraval never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Wants to have a good time and be beloved; and to be a assassin again

Ideals: Fighting, Optimist, Gifted. Bonds: Job, In love, Immigrant. Occupation: Scribe

Voice: Pirate accent

Attributes [hide]

Nuraval Fallack, Male Dwarf Warrior 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)12 (+1) 8 (-1)14 (+2)
Skills Deception +4, Insight +1
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1 Half-Plate.


Social Check DCs


Thorpe Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a white coat over a brown low-cut shirt, and a Stetson hat upon his head. He has a small bristly mustache and wavy chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the north to a Actor, Thorpe learned a great deal about his mother's area of expertise. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Joker. Flaws: Insane. Bonds: Job, In love. Occupation: Actor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Thorpe Sunmeadow, Male Halfling Commoner 10
Small (2'10") Halfling, Neutral Good (CR 10)
Armor Class 13
Hit Points 28 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)13 (+1) 10 (+0)15 (+2)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2

Possessions: 2100 gp. Blue quartz (11 gp). Peridot (30 gp). Black pearl (900 gp). Malachite (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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