Ratlûg Windsor, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a white cloak and cross-gartered brown stockings. With bright black hair and a scraggly beard. His blue eyes dart from person to person to random spaces in the air.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Energy wise he seems alert and responsive.
History: He got into the Jeweler business at a young age. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has worked as a Jeweler like his father before him.
Motivation: Regain custody of his daughter; and to be a brewer again
Ideals: Professionalism. Flaws: Insomniac. Bonds: Job, Debt, Family. Occupation: Jeweler
Voice: Mousy voice
Attributes [hide]
Medium (6'9") Half-Orc, Neutral Good (CR 8)
Armor Class 11
Hit Points 28 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 13 (+1) | 5 (-3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 600 gp. Moss agate (7 gp).
Kody Qualanthri, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a tight fitting yellow shirt and pants. He is portly but not overly obese. With a patchy chestnut beard and wild chestnut hair. He has a dull look in his amber eyes.
Personality: He is extraordinarily eccentric. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: A powerful necromancer made him what he is. He found a children's book about a Half-Elf Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He ran away from his former home and has been making his living as a Shepherd for the past few years.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Insane. Bonds: Adventurer, Mentor, Job. Occupation: Shepherd
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Good (CR 5)
Armor Class 7
Hit Points 29 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 5 (-3) | 12 (+1) | 10 (+0) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +0 / 2d4-3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 |
Possessions: 200 gp.
Alberich Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears skinny pants and wears a grey and green robe with the hood down. His silver hair is greying along the sides and has receded to reveal a widow's peak. He has gray eyes.
Personality: He is a Shoemaker first and foremost. He believes firmly that knowledge should be universal. He is lazy, self-centered, vain, and jealous.
History: Alberich was born the youngest of three triplets. His first spouse was a Farmer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He struck the Shoemaker job and began his own company from there.
Motivation: Marry his sister to traveling adventurers.
Flaws: Selfish. Bonds: Poor, Job, Family. Occupation: Shoemaker
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1400 sp. 1 Masterwork studded leather.
Henry Kitchur, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is renowned for his bright grey suits and hats. His tied-back hair is brown. He is baby faced.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Henry took refuge in the old dungeon and found the beat up club and armor he uses now. He has been saving his money to try and buy his brother's freedom.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against gnolls
Ideals: Optimist, Gifted. Bonds: Nature, Family, Enemies. Occupation: Slave Trader
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 100 sp.
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Their contribution stands as a beacon of hope for all adventurers!


