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NPC Generator

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Advanced [show]


Beloril Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His auburn hair is lengthy. His eyes are a pleasant green.

Personality: Beloril is depressed about a lot of things. He tends to be a nihilist. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born in a small village he learned the ways of the warrior from his father. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets; and he has money and likes to spend it

Ideals: Fighting. Flaws: Depressed. Bonds: Family, Guardian, Rich. Occupation: Sage

Voice: Whispers

Attributes [hide]

Beloril Aranore, Male Dwarf Rogue 1
Medium (4'4") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)14 (+2) 12 (+1)11 (+0)
Skills Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Terran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 4000 cp. Blue quartz (11 gp).


Social Check DCs


Eran Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 2'10" and wears clothing that is held on in multiple layers but all of it is in poor condition. Her blonde hair is cut short. She has gray eyes.

Personality: While she acts the brute, she is far gentler than she would appear. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She was raised by priests from a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Someone believes her a fraud; and she has a rivalry with the church that dominates her actions

Ideals: Fighting. Bonds: Poor, Enemies, Religious, Mentor. Occupation: Knight

Voice: Low range voice

Attributes [hide]

Eran Wildcloak, Female Halfling Commoner 6
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 17 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)16 (+3) 10 (+0)3 (-4) 12 (+1)10 (+0)
Skills Acrobatics +6, Insight +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -1 / 2d6-4, Ranged +6 / 2d6+3, Grapple +4

Possessions: 8000 sp. Azurite (4 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orianna Caution, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a tight fitting black shirt and pants. She has a slight overbite and is overall scrawny. She keeps her red hair in a flapper bob. Her eyes are gold and she is always smoking a pipe.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Orianna grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Orianna. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She seems to be bored by most things; and to end her boredom

Ideals: Joker, Justice. Flaws: Mundane. Bonds: Slave, Criminal record. Occupation: Healer

Voice: Middle-eastern accent

Attributes [hide]

Orianna Caution, Female Tiefling Warrior 2
Medium (5'1") Tiefling, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)13 (+1) 13 (+1)10 (+0)
Skills Athletics +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Norman Heiser, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He tends to wear a large brown jacket. His long blonde hair reaches down to his waist. This violet eyed easterner is not easily forgotten.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He takes great joy in being the best Animal Trainer in town.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To get a good night's sleep; and his religion dominates his actions

Ideals: Artistic. Flaws: Insane, Insomniac. Bonds: Nature, Job, Religious. Occupation: Animal Trainer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Norman Heiser, Male Human Expert 5
Medium (5'11") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)12 (+1) 14 (+2)12 (+1)
Skills Deception +4, Religion +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 100 gp. Blue quartz (8 gp). Alexandrite (1500 gp). Sard (40 gp). 1 Minor magic item.


Social Check DCs

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