Dariff Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a brown and blue handkerchief worn on her left side. Her brown hair is heavily combed to the left. She has brown eyes and a brown hat with a blue feather.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She uses divination through singing.
History: When she was but 7 years old her parents immigrated from the west. Brilliant and gifted she never wanted to apply herself. She tends to her Engraver job now, and dutifully fulfills any obligations she has.
Motivation: She has decided she is irredeemable; and sabotage a competitor
Ideals: Gifted. Flaws: Disease. Bonds: Immigrant, Job, Criminal record. Occupation: Engraver
Voice: Soothing and warm
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 48 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 11 (+0) | 20 (+5) | 9 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 400 gp. Freshwater pearl (14 gp).
Patrick Richie, Male Human [Permalink]
Personal [hide]
Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a dagger, but if one is not available he will default to his flail. He carries with him a set of flails, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His blonde hair is thinning but still full. This amber eyed westerner is not easily forgotten.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He works hard and plays hard.
History: Born in a small village he learned the ways of the warrior from his mother. Through the years after Patrick was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Patrick's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants to meet his childhood hero; and he's repulsed by the pc
Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Hedonist. Occupation: Fisher
Voice: Low and grunting
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 31 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Sylvan, Druidic
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Deep blue spinel (500 gp). Rich purple corundum (700 gp). 1 Minor magic item. 1 Minor magic item.
Aelar Raethran, Male Elf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He typically wears blue cloth garments or leather armor. With a patchy silver beard and wild silver hair. His gray eyes are slightly larger than normal.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has all his life been fascinated with poetry.
History: A powerful slaver made him what he is. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Aelar and his spouse have recently divorced.
Motivation: Human compassion; and he's repulsed by the pc
Ideals: Artistic. Flaws: Shy, Antagonistic, Racist. Bonds: Mentor. Occupation: Stableman
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'0") Elf, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 17 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 18 (+4) | 8 (-1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 27000 cp. Emerald (1100 gp). Eye agate (6 gp). Rose (70 gp). Lapis lazuli (6 gp). 1 Breastplate. 1 Half-Plate. 1 Half-Plate.
Vonbin Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears dull grey sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. His brown hair and beard is wavy and long. He has several tiny ruby earrings on each ear.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Vonbin enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. During his travels, Vonbin and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Vonbin discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Vonbin fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Ideals: Philantrophist. Flaws: Hedonist, Disease. Bonds: Rich, Adventurer. Occupation: Engraver
Voice: pre-pubescent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 |
Possessions: 3 Holy water.
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Their contribution stands as a beacon of hope for all adventurers!

