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NPC Generator

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Advanced [show]


Anselm Shelley, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has a slight overbite and is overall scrawny. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is obsessed with finding treasure.

History: He was born in the north. He moved from fad to fad and when he turned 15 he discovered painting. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: An old rival family wants him found; and regain custody of his daughter

Ideals: Artistic. Flaws: Antagonistic. Bonds: Poor, Adventurer, Immigrant, Family. Occupation: Body Guard

Voice: Pronounces difficult words wrong

Attributes [hide]

Anselm Shelley, Male Human Barbarian 1
Medium (6'5") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)14 (+2) 10 (+0)15 (+2)
Skills Deception +4, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 70 gp. 1 Masterwork Common Melee.


Social Check DCs


Wobbles Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'2" and wears blue trousers with violet and black striped suspenders. He wears various colorful collared shirts. His black hair is drawn into a tight pony tail with a dagger scrunchie. He has several tiny amethyst earrings on each ear.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He was granted martial powers by his dying brother.

Motivation: Money/treasure.

Ideals: Fighting, Joker, Gifted, Entrepeneur. Bonds: Rich. Occupation: Healer

Voice: Spits and sputters

Attributes [hide]

Wobbles Cobblelob, Male Gnome Warlock 9
Small (3'2") Gnome, Lawful Neutral (CR 9)
Armor Class 14
Hit Points 85 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 18 (+4)14 (+2) 6 (-2)10 (+0)
Skills Deception +3, Perception +1
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Goblin
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 1000 gp.


Social Check DCs


Cairn Blame, Male Tiefling [Permalink]

Personal [hide]

Description: He tends to wear a large green jacket. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a card on it. His black hair is slicked back into a classic pompadour. He has several tiny sapphire earrings on each ear.

Personality: Confrontational and typically high on some drug or another. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He comes from a rich western family. He took every job he could get his hands on, but the opportunities for Tieflings in the west were limited. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: His spouse's relatives view him with great suspicion; and he has money and likes to spend it

Ideals: Entrepeneur. Flaws: Addict. Bonds: Rich, Immigrant, Has a crush, Family. Occupation: Bather

Voice: Thin and wheezing

Attributes [hide]

Cairn Blame, Male Tiefling Druid 4
Medium (6'10") Tiefling, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 11 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 9 (-1)14 (+2) 18 (+4)16 (+3)
Skills Animal Handling +6, Performance +5
Senses Passive Perception 14
Languages Common, Ignan, Infernal
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14532000000

Possessions: 8000 sp.


Social Check DCs


Ermina Byron, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She does not wear sleeves and tends to eschew shirts when she can avoid it. Sporting a brown mohawk this woman's hair draws a lot of attention. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She uses divination through singing.

History: Born in a small village she learned the ways of the warrior from her father. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She was granted necromantic powers by her dying sister.

Motivation: She feels that her past leaves her morally obligated to help; and she has comitted a past crime that haunts her to this day

Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Immigrant, Criminal record. Occupation: Courier

Voice: Soothing and warm

Attributes [hide]

Ermina Byron, Female Human Sorcerer 4
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)14 (+2) 12 (+1)8 (-1)
Skills Medicine +3, Nature +4
Senses Passive Perception 11
Languages Common, Celestial, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 100 gp. Moss agate (12 gp). Carnelian (20 gp). Carnelian (20 gp). Coral (60 gp). 1 Half-Plate. 1 Darkwood Shield. 1 Chain shirt. 1 Masterwork studded leather.


Social Check DCs

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