Bimpnottin Turen, Female Gnome [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears a well pressed and immaculate suit (or dress). She has moderate length blonde hair. She wears large thick round spectacles.
Personality: Bimpnottin is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. The war was a terrible time for her, and Bimpnottin does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born to loving parents in a slum to the north. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She wants nothing more than to rejoin the army; and she loathes her own lifestyle
Ideals: Extrovert. Flaws: Depressed. Bonds: Poor, Military. Occupation: Navigator
Voice: Spits and sputters
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 55 (7d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 11 (+0) | 20 (+5) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Orc, Abyssal
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 700 gp. Gold and topaz bottle stopper cork (1700 gp). Sapphire pendant on gold chain (1900 gp). Embroidered and bejeweled glove (1000 gp). Jeweled gold crown (2000 gp).
Oda Raulnor, Female Gnome [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she tends to wear a large blue jacket. She sports a flattop hair cut. Her eyes are amber.
Personality: She has always had a great fascination with Dragonborn culture. She never wears the same outfit twice, unless she absolutely has to.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Mortician. She has never given up on her painting dream.
Motivation: A strong sense of loyalty to Dragonborn people.
Ideals: Artistic, Gifted. Flaws: Racist. Bonds: Job. Occupation: Mortician
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 8)
Armor Class 12
Hit Points 31 (8d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Orc
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +1
Possessions: 4000 sp.
Hunter Barton, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His golden hair is cut short. He has a tattooed face.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. Days after completing his studies, news broke out that his hometown was attacked by goblins. Hunter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Fighting, Athletic. Flaws: Secretive. Bonds: Rich, Enemies. Occupation: Miller
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 48 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 14 (+2) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +2
Possessions: 1200 gp.
Varg Branson, Male Half-Orc [Permalink]
Personal [hide]
Description: This dark-skinned male wears a white vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his white boots flare out at the collars. He is tall, broad shouldered and powerfully built. His red hair is slicked back into a classic pompadour. He wears a mask on his face.
Personality: He is witty, but his monotone delivery comes off as unnerving Varg is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Varg lived on a farm with his father, near the main road leading to a nearby town. Varg abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Find a way to reverse the transformation of his brother; and he has decided he is irredeemable
Ideals: Joker. Flaws: Secretive. Bonds: Family, Adventurer, Criminal record. Occupation: Miner
Voice: Booming voice
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Evil (CR 17)
Armor Class 13
Hit Points 94 (17d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Celestial, Gnome
Attacks Melee +9 / 5d4+3, Ranged +9 / 5d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 |
Possessions: 1600 pp. Blue quartz (12 gp). Chalcedony (30 gp). Brown-green garnet (100 gp). Amethyst (100 gp). Azurite (12 gp). Lapis lazuli (12 gp). Violet garnet (400 gp). White pearl (100 gp). Star rose quartz (30 gp). Malachite (12 gp). Onyx (30 gp). Malachite (12 gp). Jade (100 gp). Blue quartz (12 gp). Fire opal (500 gp). Fire opal (500 gp). Deep green spinel (100 gp). Golden pearl (100 gp). Hematite (12 gp). Iolite (30 gp). Chrysoberyl (100 gp). Malachite (12 gp). Tiger eye turquoise (12 gp).
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Their contribution stands as a beacon of hope for all adventurers!

