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NPC Generator

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Advanced [show]


Shump Cooper, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his red hair in a flapper bob. He wears large thick round spectacles.

Personality: Cocky and sure of himself, he believes he is the best Healer born in the past three hundred years. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: The child of southern immigrants he idolized his mother. He worked as a nervous Healer and found it very stressful. He has drifted from career to career and currently works as a Healer.

Motivation: Marry his sister to traveling adventurers; and expand his business

Ideals: Athletic. Bonds: Rich, Job, Family, Immigrant. Occupation: Healer

Voice: Excited and jittery

Attributes [hide]

Shump Cooper, Male Half-Orc Expert 11
Medium (6'6") Half-Orc, Lawful Evil (CR 11)
Armor Class 12
Hit Points 73 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)11 (+0) 17 (+3)12 (+1)
Skills History +4, Investigation +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2

Possessions: 300 pp. Chrysoberyl (80 gp). Hematite (14 gp). Eye agate (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orsik Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear brown clothing when he does not wear armor. He has a very tight haircut. He wears large thick round spectacles.

Personality: Orsik speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Around other people he will do his best to conceal his emotions and appear jolly.

History: Gifted from a young age, Orsik studied abroad. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: He loathes his own lifestyle; and he desires power and/or immortality

Ideals: Impeccable, Gifted. Flaws: Shy, Depressed. Bonds: Poor, Adventurer. Occupation: Body Guard

Voice: Draws out vowels

Attributes [hide]

Orsik Trueanvil, Male Dwarf Adept 12
Medium (4'0") Dwarf, True Neutral (CR 12)
Armor Class 10
Hit Points 35 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)11 (+0) 14 (+2)11 (+0)
Skills Animal Handling +6, Investigation +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: 400 pp. Rhodochrosite (10 gp). Banded agate (10 gp). White pearl (40 gp). Smoky quartz (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eridred Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a tight fitting brown shirt and pants. She is portly but not overly obese. She has wavy red hair. Her eyes are hazel.

Personality: Cocky and sure of herself, she believes she is the best Servant born in the past three hundred years. She works hard and plays hard.

History: She was born blind and as such lacked many opportunities for work. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Servant. During her travels, Eridred and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Eridred discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Eridred fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She wants to meet her childhood hero; and wants to open a new tavern

Flaws: Hedonist, Disease. Bonds: Job, Adventurer. Occupation: Servant

Voice: Russian accent

Attributes [hide]

Eridred Daerdahk, Female Dwarf Bard 4
Medium (4'1") Dwarf, Lawful Good (CR 4)
Armor Class 9
Hit Points 19 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)13 (+1) 17 (+3)13 (+1)
Skills Athletics +3, Deception +3
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Roland Ray, Male Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man is well dressed, constantly wearing a yellow suit, white shirt, and brown tie. His red hair is heavily combed to the right. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He enjoys reading and quiet.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Roland took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roland fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Impeccable, Logical, Gifted, Fighting. Bonds: Job. Occupation: Bounty Hunter

Voice: Dark and ominous

Attributes [hide]

Roland Ray, Male Half-Elf Cleric 5
Medium (5'0") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)8 (-1) 15 (+2)12 (+1)
Skills Persuasion +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: Malachite (15 gp). Fire opal (1600 gp). 1 Minor magic item.


Social Check DCs

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