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NPC Generator

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Advanced [show]


Frederick Mori, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a custom-built plate barding that's adorned with violet lining and desert motifs. His long black hair is drawn into a two foot long braid. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Frederick lived on a farm with his mother, near the main road leading to a nearby town. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Justice. Flaws: Addict, Antagonistic. Bonds: Criminal record, Family. Occupation: Seamstress

Voice: Mumbles to self between sentences

Attributes [hide]

Frederick Mori, Male Half-Elf Cleric 6
Medium (5'3") Half-Elf, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)11 (+0) 5 (-3)13 (+1)
Skills Arcana +3
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 700 gp. Blue star sapphire (1600 gp). Eye agate (10 gp). 1 Full Plate. 1 Full Plate. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Three In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A 5'10" eastern man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his gray fur in a flapper bob. He wears round tiny glasses practically rammed into his face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Three was born in the east. At a young age he loved to build and create. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his sister recently and the two have been together since.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away.

Ideals: Artistic, Persistence. Flaws: Greedy. Bonds: Family, Slave. Occupation: Beggar

Voice: Sore throat, cough

Attributes [hide]

Three In the Wind, Male Tabaxi Adept 18
Medium (5'10") Tabaxi, Lawful Neutral (CR 18)
Armor Class 11
Hit Points 99 (18d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 12 (+1)13 (+1) 12 (+1)11 (+0)
Skills Perception +7, Performance +6
Senses Passive Perception 16
Languages Common, Auran
Attacks Melee +10 / 5d6+4, Ranged +7 / 5d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333

Possessions: 1400 pp. Freshwater pearl (11 gp). Blue sapphire (1100 gp). Moonstone (30 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Zaffrab Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses in blue turtlenecks beneath a brown coat with pastel slacks. He has styled his red hair well, parting it to the right. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a small toy that he constantly fidgets with.

History: Zaffrab lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Being a Stableman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To prove his worth to the world; and a rival would like him out of the picture

Flaws: Addict, Impulsive. Bonds: Adventurer, Family, Criminal record. Occupation: Stableman

Voice: Irish accent

Attributes [hide]

Zaffrab Humplebumple, Male Gnome Warrior 6
Small (3'4") Gnome, Neutral Evil (CR 6)
Armor Class 12
Hit Points 63 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)12 (+1) 15 (+2)15 (+2)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 800 gp. Rose (70 gp). Black pearl (1600 gp). Amethyst (50 gp). 1 Minor magic item.


Social Check DCs


Ahrim Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair is lengthy and is close to two feet long. His gold eyes are passionate and lively.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in the west. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Bricklayer.

Motivation: Wants to raise his children well; and regain custody of his son

Ideals: Entrepeneur. Flaws: Shy. Bonds: Immigrant, Job, Family. Occupation: Bricklayer

Voice: Gruff and masculine

Attributes [hide]

Ahrim Sanity, Male Tiefling Aristocrat 4
Medium (5'0") Tiefling, Chaotic Good (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)13 (+1) 14 (+2)17 (+3)
Skills Performance +5, Stealth +2
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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