Skamos Quest, Male Tiefling [Permalink]
Personal [hide]
Description: He likes to wear green tank tops with black pants. His red hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Gifted from a young age, Skamos studied abroad. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has built up a small fortune and can afford his own way.
Motivation: He is terrified, and will act out of fear; and retire the richest man in the north
Ideals: Gifted, Entrepeneur. Flaws: Shy, Fearful. Bonds: Rich. Occupation: Engraver
Voice: Rolls R's
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Neutral (CR 13)
Armor Class 11
Hit Points 60 (13d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 8 (-1) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
Possessions: 4000 gp. Violet garnet (400 gp). Violet garnet (400 gp). Golden pearl (90 gp). Rose (20 gp). Sardonyx (20 gp). Chrysoberyl (90 gp). Blue star sapphire (1400 gp). Obsidian (12 gp). Deep blue spinel (400 gp). Malachite (12 gp). Eye agate (12 gp). Black star sapphire (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sapply Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head, and carries nunchakus. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His green unseeing eyes seem to look past you.
Personality: He is happy with his job as a Healer. He turns his eye from what people do, preferring to live and let live. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in a small village he learned the ways of the warrior from his father. He took every job he could get his hands on, but the opportunities for Gnomes in the west were limited. He ran away from his former home and has been making his living as a Healer for the past few years.
Motivation: Expand his business; and to be a sage again
Ideals: Fighting. Flaws: Disease, Impulsive. Bonds: Job, Immigrant. Occupation: Healer
Voice: Creaky witch voice
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 23 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
Possessions: 5000 cp.
Oriel Mundy, Female Half-Elf [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She has the majority of her body covered in plate. Her chestnut hair is smooth and relatively long. Her brown unseeing eyes seem to look past you.
Personality: While she acts the brute, she is far gentler than she would appear. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: From birth she was tutored by a cruel and relentless mentor. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and her name or reputation has been wronged in the past by giants, and she desires to right it
Ideals: Fighting, Philantrophist. Flaws: Disease. Bonds: Mentor. Occupation: Laborer
Voice: Eastern European accent
Attributes [hide]
Medium (5'3") Half-Elf, True Neutral (CR 11)
Armor Class 10
Hit Points 66 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 15 (+2) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Draconic
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 3100 gp. Rhodochrosite (8 gp). Amethyst (70 gp). Zircon (50 gp). Deep green spinel (70 gp). Hematite (8 gp).
Gennal Caphaxath, Male Half-Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has done his best to style his black hair to look like a famous performer. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He never wears the same outfit twice, unless he absolutely has to.
History: Gennal lived on a farm with his mother, near the main road leading to a nearby town. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He feels kind of lost in life; and a need for knowledge about a nearby landmark
Ideals: Artistic, Entrepeneur. Flaws: Depressed. Bonds: Adventurer, Family. Occupation: Fortune-teller
Voice: Low range voice
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 13 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 200 gp. Malachite (9 gp). Amber (120 gp). Freshwater pearl (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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