Leshanna Mystralath, Female Elf [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her red hair is slicked back into a classic pompadour. She wears round tiny glasses practically rammed into her face.
Personality: Prone to second guessing herself, she comes off as nervous. She also hits on women, regardless of circumstances.
History: Born in the south to a Knight, Leshanna learned a great deal about her father's area of expertise. She went to a religious school and was inspired by the priests there in charitable deeds. She tends to her Knight job now, and dutifully fulfills any obligations she has.
Motivation: To get a good night's sleep; and expand her business
Flaws: Shy, Insomniac. Bonds: Has a crush, Job, Religious. Occupation: Knight
Voice: Soft and mumbly
Attributes [hide]
Medium (5'4") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 | 5 |
Possessions: 400 gp.
Five Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: An older woman who dresses in collared shirts and wears a proper scarf over her head, she is not a threatening figure. Her beige fur is heavily combed to the left. Her yellow eyes dart around the room hyper actively observing anyone and anything.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Five was born the youngest of three triplets. A gifted student she started as a Doctor, but she got bored and became a Blacksmith. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: She wants to meet her childhood hero; and obtaining odd cultural halfling artifacts is her passion
Ideals: Opinionated. Bonds: Slave, Family, Job, Adventurer. Occupation: Blacksmith
Voice: Jittery and nervous
Attributes [hide]
Medium (4'8") Tabaxi, Chaotic Good (CR 5)
Armor Class 13
Hit Points 28 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 100 gp. Hematite (10 gp). Banded agate (10 gp). Golden pearl (110 gp).
Nurkara Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: An older woman who wears light armors faded through time and improper care, she is not a threatening figure. She sports chestnut long hair. She has several tiny aquamarine earrings on each ear.
Personality: Prone to second guessing herself, she comes off as nervous. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born blind and as such lacked many opportunities for work. Her mother had invested heavily in several trade routes and wanted her to inherit them. She now mingles about in high society.
Motivation: She is compelled to act according to her religious beliefs.
Flaws: Shy, Disease. Bonds: Rich, Religious. Occupation: Slave Trader
Voice: German accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 400 gp.
Rangrim Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 4'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a grey costume with the symbols of luck on his torso. His hair is blonde and curly. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Rangrim enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He comes from a rich northern family. There was a wharf not far from home where he often wandered off to fish. After a long history of fighting, Rangrim and his spouse have recently divorced.
Motivation: He has money and likes to spend it; and he's repulsed by the pc
Flaws: Antagonistic, Insane, Hedonist. Bonds: Rich, Nature. Occupation: Sailor
Voice: Soft and mumbly
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 21 (2d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 17 (+3) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 600 sp. 1 Buckler.
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Their contribution stands as a beacon of hope for all adventurers!


