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NPC Generator

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Advanced [show]


Conrad Woods, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a grey suit, black shirt, and green tie, and he perpetually has his sai ready. He wears a deerstalker hat to hide his balding. This gray eyed northerner is not easily forgotten.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He works hard and plays hard.

History: When he was but 6 years old his parents immigrated from the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Actor work with an outfit from a few towns over. Actor work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Conrad fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Fighting, Joker. Flaws: Hedonist. Bonds: Immigrant, Job. Occupation: Actor

Voice: German accent

Attributes [hide]

Conrad Woods, Male Human Warrior 1
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)13 (+1) 15 (+2)8 (-1)
Skills Arcana +3, Investigation +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 140 gp. Red spinel (130 gp). 4 Holy water.


Social Check DCs


Gormogord Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing right arm. He prefers to wear red clothing when he does not wear armor. His moppish red hair is in a traditional bowl cut. He has a tattooed face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the west to a Sage, Gormogord learned a great deal about his father's area of expertise. His childhood dream was to be a Guard, but he was a colossal failure. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Balancing his hectic life and new Sage responsibilities is difficult; and wants to work out more often

Ideals: Justice, Logical, Athletic. Bonds: Job, Has a crush. Occupation: Sage

Voice: Hissing voice

Attributes [hide]

Gormogord Quickstep, Male Halfling Warlock 6
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 45 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)15 (+2) 8 (-1)12 (+1)
Skills Deception +4, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Halfling, Elven, Celestial
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 7000 sp.


Social Check DCs


Shane Tiltathana, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he typically wears yellow cloth garments or leather armor. His hair is greying and his face has many wrinkles. His gray eyes have a joyful gleam in them most of the time.

Personality: He is a hateful person. He taunts others and blames them for his problems. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He got into the Cartwright business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cartwright work with an outfit from a few towns over. Cartwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has never given up on his dancing dream.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Ideals: Joker, Artistic. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Cartwright

Voice: Scottish accent

Attributes [hide]

Shane Tiltathana, Male Half-Elf Barbarian 5
Medium (5'1") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 46 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)12 (+1) 10 (+0)15 (+2)
Skills Acrobatics +4, Medicine +3
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3

Possessions: 800 gp. Freshwater pearl (12 gp). Black pearl (1400 gp). Peridot (70 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Two Llamas In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a well pressed and immaculate suit (or dress). Her cinnamon fur is slicked back into a classic pompadour. She has gleaming, smiling hazel eyes.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is lazy and tries to find solutions quickly.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. Since then, she has sought to make the best of life.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she has decided she is irredeemable

Ideals: Optimist, Gifted. Flaws: Lazy. Bonds: Criminal record, Rich. Occupation: Unemployed

Voice: Nasally tone

Attributes [hide]

Two Llamas In the Morning, Female Tabaxi Warlock 3
Medium (5'11") Tabaxi, Lawful Evil (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)12 (+1) 10 (+0)6 (-2)
Skills Insight +2, Stealth +4
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 600 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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