Kassoon
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NPC Generator

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Advanced [show]


Geoffrey Jacobs, Male Human [Permalink]

Personal [hide]

Description: He wears a grey top hat and grey clothes. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are blue.

Personality: This man loves painting and to teach people painting more than just about anything. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He went to a religious school and was inspired by the priests there in charitable deeds. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has a rivalry with the Church that dominates his actions; and he'd like to take his coworkers down a peg

Ideals: Artistic, Gifted. Bonds: Religious, Criminal record, Job. Occupation: Hunter

Voice: Hissing voice

Attributes [hide]

Geoffrey Jacobs, Male Human Druid 1
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)12 (+1) 14 (+2)8 (-1)
Skills Arcana +3, Nature +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 160 gp. 1 Banded mail.


Social Check DCs


Caramip Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is wearing the road beaten gear of a warrior. Her silver hair is drawn into a tight pony tail with a card scrunchie. She wears large thick round spectacles.

Personality: Confrontational and typically high on some drug or another. She is obsessed with her god.

History: Her mother raised her in a mountain cabin. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a sword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is compelled to act according to her religious beliefs

Ideals: Fighting, Athletic, Entrepeneur. Flaws: Addict. Bonds: Religious, Nature. Occupation: Courier

Voice: Speaks with lips pursed

Attributes [hide]

Caramip Ironhide, Female Gnome Fighter 4
Small (3'1") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 35 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)17 (+3) 11 (+0)13 (+1)
Skills Insight +2, Stealth +5
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Halfling, Celestial
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Rhogar Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: This southern man is well dressed, constantly wearing a black suit, brown shirt, and violet tie. His clothes are grease stained in places. His crest is cut close to his head. He is baby faced.

Personality: He is fixated on the number 98. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He got into the Stableman business at a young age. When money was particularly tight he was walking through alleys when he overheard a Stableman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's also a talented Layabout, but doesn't like to broadcast it.

Motivation: Expand his business; and he is unsatisfied with his job

Flaws: Insane, Hedonist. Bonds: Poor, Immigrant, Job. Occupation: Stableman

Voice: Indian accent

Attributes [hide]

Rhogar Akambherylliax, Male Dragonborn Sorcerer 6
Medium (6'6") Dragonborn, Lawful Good (CR 6)
Armor Class 9
Hit Points 11 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)8 (-1) 16 (+3)9 (-1)
Skills Acrobatics +2, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. Red spinel (80 gp). Brown-green garnet (80 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Kelter Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: This man wears baggy red pantaloons and a tan scarf. He is muscular with a powerful set of arms. He wears his hair in dreadlocks. He has amber eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His job bores him to no end. He has decided to make it more interesting.

History: He was born in the south. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants his loneliness to end; and a need for knowledge about a nearby landmark

Flaws: Antagonistic. Bonds: Adventurer, Criminal record, Immigrant, Has a crush. Occupation: Herbalist

Voice: Prounounces S like Z

Attributes [hide]

Kelter Shadowquick, Male Halfling Wizard 6
Small (3'3") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 18 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)13 (+1) 14 (+2)9 (-1)
Skills Persuasion +2, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 100 gp. Pink pearl (60 gp). Malachite (12 gp). Moss agate (12 gp). Tiger eye turquoise (12 gp).


Social Check DCs

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