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NPC Generator

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Lvl.
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Advanced [show]


Harbek Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: 4'2" and muscular, this eastern man is wearing a long, brown cloak. He wears his black hair up in a very large beehive style do. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Cocky and sure of himself, he believes he is the best Cartwright born in the past three hundred years. He uses divination through singing.

History: His mother raised him in a mountain cabin. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He tends to his Cartwright job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Athletic, Gifted. Flaws: Addict, Insane. Bonds: Job, Nature. Occupation: Cartwright

Voice: Smooth and feminine

Attributes [hide]

Harbek Brazzik, Male Dwarf Wizard 5
Medium (4'2") Dwarf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 30 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)11 (+0) 16 (+3)3 (-4)
Skills Deception -1, Insight +6
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 100 pp.


Social Check DCs


Aldous Marley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He prefers to wear grey clothing when he does not wear armor, and his gloved hand is found clutching a pickaxe. His blonde hair is cut jaggedly and amateurishly. His brown eyes are slightly larger than normal.

Personality: Aldous speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: From birth he was tutored by a cruel and relentless mentor. His father was very strict, and drilled into him lessons on being the perfect gentleman. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels the way he acts is they only way to get by in the world; and he is currently in port desperately looking for someone to get him out

Ideals: Impeccable, Logical. Bonds: Immigrant, Mentor, Slave. Occupation: Gardener

Voice: Soothing and warm

Attributes [hide]

Aldous Marley, Male Human Ranger 1
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)8 (-1) 8 (-1)7 (-2)
Skills Persuasion +0, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Art Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears pastel painted combat armor at almost all times. He carries with him a set of shortspears on his belt, each one with a amber on the hilt. He has styled his cinnamon fur well, parting it to the left. His copper unseeing eyes seem to look past you.

Personality: While he acts the brute, he is far gentler than he would appear. Flattery will make him almost putty in your hands.

History: When he was but 8 years old his parents immigrated from the south. Cursed with lycanthropy at a very young age, Art has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Disease, Selfish. Bonds: Immigrant. Occupation: Sage

Voice: Spanish accent

Attributes [hide]

Art Of World, Male Tabaxi Warrior 6
Medium (5'6") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 38 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 9 (-1)10 (+0) 8 (-1)15 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs


Agatha Teinithra, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. She has a moderate pudge and is not very fit. Her auburn hair is cut short. She tend to wears goggles to shield her eyes.

Personality: She hates Half-Elves with a passion. As such she is filled with self loathing. She takes great joy in being the best Dyer in town.

History: Agatha was born into a poor family. Growing up, she dreamt of becoming a Warlock, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Warlock in service of a powerful lord somewhere. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She now travels the world, in search of power and loot.

Motivation: She has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Racist. Bonds: Job, Poor, Adventurer. Occupation: Dyer

Voice: Loud with bravado

Attributes [hide]

Agatha Teinithra, Female Half-Elf Warlock 1
Medium (5'1") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)14 (+2) 7 (-2)16 (+3)
Skills Nature +4, Perception +0
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 3000 cp. Banded agate (4 gp).


Social Check DCs

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